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MC 1.9.x

Ambience

Sounds that randomly play in the enviroment or during specific cases (i.e. raining)

  AMBIENT_CAVE

  WEATHER_RAIN
  WEATHER_RAIN_ABOVE

Blocks

Sounds that Blocks make when interacting with them

  BLOCK_ANVIL_BREAK
  BLOCK_ANVIL_DESTROY
  BLOCK_ANVIL_FALL
  BLOCK_ANVIL_HIT
  BLOCK_ANVIL_LAND
  BLOCK_ANVIL_PLACE
  BLOCK_ANVIL_STEP
  BLOCK_ANVIL_USE
  BLOCK_BREWING_STAND_BREW
  BLOCK_CHEST_CLOSE
  BLOCK_CHEST_LOCKED
  BLOCK_CHEST_OPEN
  BLOCK_CHORUS_FLOWER_DEATH
  BLOCK_CHORUS_FLOWER_GROW
  BLOCK_CLOTH_BREAK
  BLOCK_CLOTH_FALL
  BLOCK_CLOTH_HIT
  BLOCK_CLOTH_PLACE
  BLOCK_CLOTH_STEP
  BLOCK_COMPARATOR_CLICK
  BLOCK_DISPENSER_DISPENSE
  BLOCK_DISPENSER_FAIL
  BLOCK_DISPENSER_LAUNCH
  BLOCK_END_GATEWAY_SPAWN
  BLOCK_ENDERCHEST_CLOSE
  BLOCK_ENDERCHEST_OPEN
  BLOCK_FENCE_GATE_CLOSE
  BLOCK_FENCE_GATE_OPEN
  BLOCK_FIRE_AMBIENT
  BLOCK_FIRE_EXTINGUISH
  BLOCK_FURNACE_FIRE_CRACKLE
  BLOCK_GLASS_BREAK
  BLOCK_GLASS_FALL
  BLOCK_GLASS_HIT
  BLOCK_GLASS_PLACE
  BLOCK_GLASS_STEP
  BLOCK_GRASS_BREAK
  BLOCK_GRASS_FALL
  BLOCK_GRASS_HIT
  BLOCK_GRASS_PLACE
  BLOCK_GRASS_STEP
  BLOCK_GRAVEL_BREAK
  BLOCK_GRAVEL_FALL
  BLOCK_GRAVEL_HIT
  BLOCK_GRAVEL_PLACE
  BLOCK_GRAVEL_STEP
  BLOCK_IRON_DOOR_CLOSE
  BLOCK_IRON_DOOR_OPEN
  BLOCK_IRON_TRAPDOOR_CLOSE
  BLOCK_IRON_TRAPDOOR_OPEN
  BLOCK_LADDER_BREAK
  BLOCK_LADDER_FALL
  BLOCK_LADDER_HIT
  BLOCK_LADDER_PLACE
  BLOCK_LADDER_STEP
  BLOCK_LAVA_AMBIENT
  BLOCK_LAVA_EXTINGUISH
  BLOCK_LAVA_POP
  BLOCK_LEVER_CLICK
  BLOCK_METAL_BREAK
  BLOCK_METAL_FALL
  BLOCK_METAL_HIT
  BLOCK_METAL_PLACE
  BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
  BLOCK_METAL_PRESSUREPLATE_CLICK_ON
  BLOCK_METAL_STEP
  BLOCK_NOTE_BASEDRUM
  BLOCK_NOTE_BASS
  BLOCK_NOTE_HARP
  BLOCK_NOTE_HAT
  BLOCK_NOTE_PLING
  BLOCK_NOTE_SNARE
  BLOCK_PISTON_CONTRACT
  BLOCK_PISTON_EXTEND
  BLOCK_PORTAL_AMBIENT
  BLOCK_PORTAL_TRAVEL
  BLOCK_PORTAL_TRIGGER
  BLOCK_REDSTONE_TORCH_BURNOUT
  BLOCK_SAND_BREAK
  BLOCK_SAND_FALL
  BLOCK_SAND_HIT
  BLOCK_SAND_PLACE
  BLOCK_SAND_STEP
  BLOCK_SLIME_BREAK
  BLOCK_SLIME_FALL
  BLOCK_SLIME_HIT
  BLOCK_SLIME_PLACE
  BLOCK_SLIME_STEP
  BLOCK_SNOW_BREAK
  BLOCK_SNOW_FALL
  BLOCK_SNOW_HIT
  BLOCK_SNOW_PLACE
  BLOCK_SNOW_STEP
  BLOCK_STONE_BREAK
  BLOCK_STONE_BUTTON_CLICK_OFF
  BLOCK_STONE_BUTTON_CLICK_ON
  BLOCK_STONE_FALL
  BLOCK_STONE_HIT
  BLOCK_STONE_PLACE
  BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
  BLOCK_STONE_PRESSUREPLATE_CLICK_ON
  BLOCK_STONE_STEP
  BLOCK_TRIPWIRE_ATTACH
  BLOCK_TRIPWIRE_CLICK_OFF
  BLOCK_TRIPWIRE_CLICK_ON
  BLOCK_TRIPWIRE_DETACH
  BLOCK_WATER_AMBIENT
  BLOCK_WATERLILY_PLACE
  BLOCK_WOOD_BREAK
  BLOCK_WOOD_BUTTON_CLICK_OFF
  BLOCK_WOOD_BUTTON_CLICK_ON
  BLOCK_WOOD_FALL
  BLOCK_WOOD_HIT
  BLOCK_WOOD_PLACE
  BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
  BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
  BLOCK_WOOD_STEP
  BLOCK_WOODEN_DOOR_CLOSE
  BLOCK_WOODEN_DOOR_OPEN
  BLOCK_WOODEN_TRAPDOOR_CLOSE
  BLOCK_WOODEN_TRAPDOOR_OPEN

Entity

Sounds made by entities

  ENTITY_ARMORSTAND_BREAK
  ENTITY_ARMORSTAND_FALL
  ENTITY_ARMORSTAND_HIT
  ENTITY_ARMORSTAND_PLACE
  ENTITY_ARROW_HIT
  ENTITY_ARROW_HIT_PLAYER
  ENTITY_ARROW_SHOOT
  ENTITY_BAT_AMBIENT
  ENTITY_BAT_DEATH
  ENTITY_BAT_HURT
  ENTITY_BAT_LOOP
  ENTITY_BAT_TAKEOFF
  ENTITY_BLAZE_AMBIENT
  ENTITY_BLAZE_BURN
  ENTITY_BLAZE_DEATH
  ENTITY_BLAZE_HURT
  ENTITY_BLAZE_SHOOT
  ENTITY_BOBBER_SPLASH
  ENTITY_BOBBER_THROW
  ENTITY_CAT_AMBIENT
  ENTITY_CAT_DEATH
  ENTITY_CAT_HISS
  ENTITY_CAT_HURT
  ENTITY_CAT_PURR
  ENTITY_CAT_PURREOW
  ENTITY_CHICKEN_AMBIENT
  ENTITY_CHICKEN_DEATH
  ENTITY_CHICKEN_EGG
  ENTITY_CHICKEN_HURT
  ENTITY_CHICKEN_STEP
  ENTITY_COW_AMBIENT
  ENTITY_COW_DEATH
  ENTITY_COW_HURT
  ENTITY_COW_MILK
  ENTITY_COW_STEP
  ENTITY_CREEPER_DEATH
  ENTITY_CREEPER_HURT
  ENTITY_CREEPER_PRIMED
  ENTITY_DONKEY_AMBIENT
  ENTITY_DONKEY_ANGRY
  ENTITY_DONKEY_CHEST
  ENTITY_DONKEY_DEATH
  ENTITY_DONKEY_HURT
  ENTITY_EGG_THROW
  ENTITY_ELDER_GUARDIAN_AMBIENT
  ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
  ENTITY_ELDER_GUARDIAN_CURSE
  ENTITY_ELDER_GUARDIAN_DEATH
  ENTITY_ELDER_GUARDIAN_DEATH_LAND
  ENTITY_ELDER_GUARDIAN_HURT
  ENTITY_ELDER_GUARDIAN_HURT_LAND
  ENTITY_ENDERDRAGON_AMBIENT
  ENTITY_ENDERDRAGON_DEATH
  ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
  ENTITY_ENDERDRAGON_FLAP
  ENTITY_ENDERDRAGON_GROWL
  ENTITY_ENDERDRAGON_HURT
  ENTITY_ENDERDRAGON_SHOOT
  ENTITY_ENDEREYE_LAUNCH
  ENTITY_ENDERMEN_AMBIENT
  ENTITY_ENDERMEN_DEATH
  ENTITY_ENDERMEN_HURT
  ENTITY_ENDERMEN_SCREAM
  ENTITY_ENDERMEN_STARE
  ENTITY_ENDERMEN_TELEPORT
  ENTITY_ENDERMITE_AMBIENT
  ENTITY_ENDERMITE_DEATH
  ENTITY_ENDERMITE_HURT
  ENTITY_ENDERMITE_STEP
  ENTITY_ENDERPEARL_THROW
  ENTITY_EXPERIENCE_BOTTLE_THROW
  ENTITY_EXPERIENCE_ORB_PICKUP
  ENTITY_EXPERIENCE_ORB_TOUCH
  ENTITY_FIREWORK_BLAST
  ENTITY_FIREWORK_BLAST_FAR
  ENTITY_FIREWORK_LARGE_BLAST
  ENTITY_FIREWORK_LARGE_BLAST_FAR
  ENTITY_FIREWORK_LAUNCH
  ENTITY_FIREWORK_SHOOT
  ENTITY_FIREWORK_TWINKLE
  ENTITY_FIREWORK_TWINKLE_FAR
  ENTITY_GENERIC_BIG_FALL
  ENTITY_GENERIC_BURN
  ENTITY_GENERIC_DEATH
  ENTITY_GENERIC_DRINK
  ENTITY_GENERIC_EAT
  ENTITY_GENERIC_EXPLODE
  ENTITY_GENERIC_EXTINGUISH_FIRE
  ENTITY_GENERIC_HURT
  ENTITY_GENERIC_SMALL_FALL
  ENTITY_GENERIC_SPLASH
  ENTITY_GENERIC_SWIM
  ENTITY_GHAST_AMBIENT
  ENTITY_GHAST_DEATH
  ENTITY_GHAST_HURT
  ENTITY_GHAST_SCREAM
  ENTITY_GHAST_SHOOT
  ENTITY_GHAST_WARN
  ENTITY_GUARDIAN_AMBIENT
  ENTITY_GUARDIAN_AMBIENT_LAND
  ENTITY_GUARDIAN_ATTACK
  ENTITY_GUARDIAN_DEATH
  ENTITY_GUARDIAN_DEATH_LAND
  ENTITY_GUARDIAN_FLOP
  ENTITY_GUARDIAN_HURT
  ENTITY_GUARDIAN_HURT_LAND
  ENTITY_HORSE_AMBIENT
  ENTITY_HORSE_ANGRY
  ENTITY_HORSE_ARMOR
  ENTITY_HORSE_BREATHE
  ENTITY_HORSE_DEATH
  ENTITY_HORSE_EAT
  ENTITY_HORSE_GALLOP
  ENTITY_HORSE_HURT
  ENTITY_HORSE_JUMP
  ENTITY_HORSE_LAND
  ENTITY_HORSE_SADDLE
  ENTITY_HORSE_STEP
  ENTITY_HORSE_STEP_WOOD
  ENTITY_HOSTILE_BIG_FALL
  ENTITY_HOSTILE_DEATH
  ENTITY_HOSTILE_HURT
  ENTITY_HOSTILE_SMALL_FALL
  ENTITY_HOSTILE_SPLASH
  ENTITY_HOSTILE_SWIM
  ENTITY_IRONGOLEM_ATTACK
  ENTITY_IRONGOLEM_DEATH
  ENTITY_IRONGOLEM_HURT
  ENTITY_IRONGOLEM_STEP
  ENTITY_ITEM_BREAK
  ENTITY_ITEM_PICKUP
  ENTITY_ITEMFRAME_ADD_ITEM
  ENTITY_ITEMFRAME_BREAK
  ENTITY_ITEMFRAME_PLACE
  ENTITY_ITEMFRAME_REMOVE_ITEM
  ENTITY_ITEMFRAME_ROTATE_ITEM
  ENTITY_LEASHKNOT_BREAK
  ENTITY_LEASHKNOT_PLACE
  ENTITY_LIGHTNING_IMPACT
  ENTITY_LIGHTNING_THUNDER
  ENTITY_LINGERINGPOTION_THROW
  ENTITY_MAGMACUBE_DEATH
  ENTITY_MAGMACUBE_HURT
  ENTITY_MAGMACUBE_JUMP
  ENTITY_MAGMACUBE_SQUISH
  ENTITY_MINECART_INSIDE
  ENTITY_MINECART_RIDING
  ENTITY_MOOSHROOM_SHEAR
  ENTITY_MULE_AMBIENT
  ENTITY_MULE_DEATH
  ENTITY_MULE_HURT
  ENTITY_PAINTING_BREAK
  ENTITY_PAINTING_PLACE
  ENTITY_PIG_AMBIENT
  ENTITY_PIG_DEATH
  ENTITY_PIG_HURT
  ENTITY_PIG_SADDLE
  ENTITY_PIG_STEP
  ENTITY_RABBIT_AMBIENT
  ENTITY_RABBIT_ATTACK
  ENTITY_RABBIT_DEATH
  ENTITY_RABBIT_HURT
  ENTITY_RABBIT_JUMP
  ENTITY_SHEEP_AMBIENT
  ENTITY_SHEEP_DEATH
  ENTITY_SHEEP_HURT
  ENTITY_SHEEP_SHEAR
  ENTITY_SHEEP_STEP
  ENTITY_SHULKER_AMBIENT
  ENTITY_SHULKER_BULLET_HIT
  ENTITY_SHULKER_BULLET_HURT
  ENTITY_SHULKER_CLOSE
  ENTITY_SHULKER_DEATH
  ENTITY_SHULKER_HURT
  ENTITY_SHULKER_HURT_CLOSED
  ENTITY_SHULKER_OPEN
  ENTITY_SHULKER_SHOOT
  ENTITY_SHULKER_TELEPORT
  ENTITY_SILVERFISH_AMBIENT
  ENTITY_SILVERFISH_DEATH
  ENTITY_SILVERFISH_HURT
  ENTITY_SILVERFISH_STEP
  ENTITY_SKELETON_AMBIENT
  ENTITY_SKELETON_DEATH
  ENTITY_SKELETON_HORSE_AMBIENT
  ENTITY_SKELETON_HORSE_DEATH
  ENTITY_SKELETON_HORSE_HURT
  ENTITY_SKELETON_HURT
  ENTITY_SKELETON_SHOOT
  ENTITY_SKELETON_STEP
  ENTITY_SLIME_ATTACK
  ENTITY_SLIME_DEATH
  ENTITY_SLIME_HURT
  ENTITY_SLIME_JUMP
  ENTITY_SLIME_SQUISH
  ENTITY_SMALL_MAGMACUBE_DEATH
  ENTITY_SMALL_MAGMACUBE_HURT
  ENTITY_SMALL_MAGMACUBE_SQUISH
  ENTITY_SMALL_SLIME_DEATH
  ENTITY_SMALL_SLIME_HURT
  ENTITY_SMALL_SLIME_JUMP
  ENTITY_SMALL_SLIME_SQUISH
  ENTITY_SNOWBALL_THROW
  ENTITY_SNOWMAN_AMBIENT
  ENTITY_SNOWMAN_DEATH
  ENTITY_SNOWMAN_HURT
  ENTITY_SNOWMAN_SHOOT
  ENTITY_SPIDER_AMBIENT
  ENTITY_SPIDER_DEATH
  ENTITY_SPIDER_HURT
  ENTITY_SPIDER_STEP
  ENTITY_SPLASH_POTION_BREAK
  ENTITY_SPLASH_POTION_THROW
  ENTITY_SQUID_AMBIENT
  ENTITY_SQUID_DEATH
  ENTITY_SQUID_HURT
  ENTITY_TNT_PRIMED
  ENTITY_VILLAGER_AMBIENT
  ENTITY_VILLAGER_DEATH
  ENTITY_VILLAGER_HURT
  ENTITY_VILLAGER_NO
  ENTITY_VILLAGER_TRADING
  ENTITY_VILLAGER_YES
  ENTITY_WITCH_AMBIENT
  ENTITY_WITCH_DEATH
  ENTITY_WITCH_DRINK
  ENTITY_WITCH_HURT
  ENTITY_WITCH_THROW
  ENTITY_WITHER_AMBIENT
  ENTITY_WITHER_BREAK_BLOCK
  ENTITY_WITHER_DEATH
  ENTITY_WITHER_HURT
  ENTITY_WITHER_SHOOT
  ENTITY_WITHER_SPAWN
  ENTITY_WOLF_AMBIENT
  ENTITY_WOLF_DEATH
  ENTITY_WOLF_GROWL
  ENTITY_WOLF_HOWL
  ENTITY_WOLF_HURT
  ENTITY_WOLF_PANT
  ENTITY_WOLF_SHAKE
  ENTITY_WOLF_STEP
  ENTITY_WOLF_WHINE
  ENTITY_ZOMBIE_AMBIENT
  ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
  ENTITY_ZOMBIE_ATTACK_IRON_DOOR
  ENTITY_ZOMBIE_BREAK_DOOR_WOOD
  ENTITY_ZOMBIE_DEATH
  ENTITY_ZOMBIE_HORSE_AMBIENT
  ENTITY_ZOMBIE_HORSE_DEATH
  ENTITY_ZOMBIE_HORSE_HURT
  ENTITY_ZOMBIE_HURT
  ENTITY_ZOMBIE_INFECT
  ENTITY_ZOMBIE_PIG_AMBIENT
  ENTITY_ZOMBIE_PIG_ANGRY
  ENTITY_ZOMBIE_PIG_DEATH
  ENTITY_ZOMBIE_PIG_HURT
  ENTITY_ZOMBIE_STEP
  ENTITY_ZOMBIE_VILLAGER_AMBIENT
  ENTITY_ZOMBIE_VILLAGER_CONVERTED
  ENTITY_ZOMBIE_VILLAGER_CURE
  ENTITY_ZOMBIE_VILLAGER_DEATH
  ENTITY_ZOMBIE_VILLAGER_HURT
  ENTITY_ZOMBIE_VILLAGER_STEP

Player

Sounds that the player character makes

  ENTITY_PLAYER_ATTACK_CRIT
  ENTITY_PLAYER_ATTACK_KNOCKBACK
  ENTITY_PLAYER_ATTACK_NODAMAGE
  ENTITY_PLAYER_ATTACK_STRONG
  ENTITY_PLAYER_ATTACK_SWEEP
  ENTITY_PLAYER_ATTACK_WEAK
  ENTITY_PLAYER_BIG_FALL
  ENTITY_PLAYER_BREATH
  ENTITY_PLAYER_BURP
  ENTITY_PLAYER_DEATH
  ENTITY_PLAYER_HURT
  ENTITY_PLAYER_LEVELUP
  ENTITY_PLAYER_SMALL_FALL
  ENTITY_PLAYER_SPLASH
  ENTITY_PLAYER_SWIM

  ITEM_ARMOR_EQUIP_CHAIN
  ITEM_ARMOR_EQUIP_DIAMOND
  ITEM_ARMOR_EQUIP_GENERIC
  ITEM_ARMOR_EQUIP_GOLD
  ITEM_ARMOR_EQUIP_IRON
  ITEM_ARMOR_EQUIP_LEATHER
  ITEM_BOTTLE_FILL
  ITEM_BOTTLE_FILL_DRAGONBREATH
  ITEM_BUCKET_EMPTY
  ITEM_BUCKET_EMPTY_LAVA
  ITEM_BUCKET_FILL
  ITEM_BUCKET_FILL_LAVA
  ITEM_CHORUS_FRUIT_TELEPORT
  ITEM_ELYTRA_FLYING
  ITEM_FIRECHARGE_USE
  ITEM_FLINTANDSTEEL_USE
  ITEM_HOE_TILL
  ITEM_SHIELD_BLOCK
  ITEM_SHIELD_BREAK
  ITEM_SHOVEL_FLATTEN

Misc

Sounds that don't match any of the other categories

  ENCHANT_THORNS_HIT

  MUSIC_CREATIVE
  MUSIC_CREDITS
  MUSIC_DRAGON
  MUSIC_END
  MUSIC_GAME
  MUSIC_MENU
  MUSIC_NETHER

  RECORD_11
  RECORD_13
  RECORD_BLOCKS
  RECORD_CAT
  RECORD_CHIRP
  RECORD_FAR
  RECORD_MALL
  RECORD_MELLOHI
  RECORD_STAL
  RECORD_STRAD
  RECORD_WAIT
  RECORD_WARD

  UI_BUTTON_CLICK