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MC 1.20.5

Experimental sounds

Sound names suffixed with an * are only available while the 1.21 Experimental Databack is enabled!

Ambience

Sounds that randomly play in the enviroment or during specific cases (i.e. raining)

  AMBIENT_BASALT_DELTAS_ADDITIONS
  AMBIENT_BASALT_DELTAS_LOOP
  AMBIENT_BASALT_DELTAS_MOOD
  AMBIENT_CAVE
  AMBIENT_CRIMSON_FOREST_ADDITIONS
  AMBIENT_CRIMSON_FOREST_LOOP
  AMBIENT_CRIMSON_FOREST_MOOD
  AMBIENT_NETHER_WASTES_ADDITIONS
  AMBIENT_NETHER_WASTES_LOOP
  AMBIENT_NETHER_WASTES_MOOD
  AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
  AMBIENT_SOUL_SAND_VALLEY_LOOP
  AMBIENT_SOUL_SAND_VALLEY_MOOD
  AMBIENT_UNDERWATER_ENTER
  AMBIENT_UNDERWATER_EXIT
  AMBIENT_UNDERWATER_LOOP
  AMBIENT_UNDERWATER_LOOP_ADDITIONS
  AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
  AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
  AMBIENT_WARPED_FOREST_ADDITIONS
  AMBIENT_WARPED_FOREST_LOOP
  AMBIENT_WARPED_FOREST_MOOD

  WEATHER_RAIN
  WEATHER_RAIN_ABOVE

Blocks

Sounds that Blocks make when interacting with them

  BLOCK_AMETHYST_BLOCK_BREAK
  BLOCK_AMETHYST_BLOCK_CHIME
  BLOCK_AMETHYST_BLOCK_FALL
  BLOCK_AMETHYST_BLOCK_HIT
  BLOCK_AMETHYST_BLOCK_PLACE
  BLOCK_AMETHYST_BLOCK_STEP
  BLOCK_AMETHYST_CLUSTER_BREAK
  BLOCK_AMETHYST_CLUSTER_FALL
  BLOCK_AMETHYST_CLUSTER_HIT
  BLOCK_AMETHYST_CLUSTER_PLACE
  BLOCK_AMETHYST_CLUSTER_STEP
  BLOCK_ANCIENT_DEBRIS_BREAK
  BLOCK_ANCIENT_DEBRIS_FALL
  BLOCK_ANCIENT_DEBRIS_HIT
  BLOCK_ANCIENT_DEBRIS_PLACE
  BLOCK_ANCIENT_DEBRIS_STEP
  BLOCK_ANVIL_BREAK
  BLOCK_ANVIL_DESTROY
  BLOCK_ANVIL_FALL
  BLOCK_ANVIL_HIT
  BLOCK_ANVIL_LAND
  BLOCK_ANVIL_PLACE
  BLOCK_ANVIL_STEP
  BLOCK_ANVIL_USE
  BLOCK_AZALEA_BREAK
  BLOCK_AZALEA_FALL
  BLOCK_AZALEA_HIT
  BLOCK_AZALEA_LEAVES_BREAK
  BLOCK_AZALEA_LEAVES_FALL
  BLOCK_AZALEA_LEAVES_HIT
  BLOCK_AZALEA_LEAVES_PLACE
  BLOCK_AZALEA_LEAVES_STEP
  BLOCK_AZALEA_PLACE
  BLOCK_AZALEA_STEP
  BLOCK_BAMBOO_BREAK
  BLOCK_BAMBOO_FALL
  BLOCK_BAMBOO_HIT
  BLOCK_BAMBOO_PLACE
  BLOCK_BAMBOO_SAPLING_BREAK
  BLOCK_BAMBOO_SAPLING_HIT
  BLOCK_BAMBOO_SAPLING_PLACE
  BLOCK_BAMBOO_STEP
  BLOCK_BARREL_CLOSE
  BLOCK_BARREL_OPEN
  BLOCK_BASALT_BREAK
  BLOCK_BASALT_FALL
  BLOCK_BASALT_HIT
  BLOCK_BASALT_PLACE
  BLOCK_BASALT_STEP
  BLOCK_BEACON_ACTIVATE
  BLOCK_BEACON_AMBIENT
  BLOCK_BEACON_DEACTIVATE
  BLOCK_BEACON_POWER_SELECT
  BLOCK_BEEHIVE_DRIP
  BLOCK_BEEHIVE_ENTER
  BLOCK_BEEHIVE_EXIT
  BLOCK_BEEHIVE_SHEAR
  BLOCK_BEEHIVE_WORK
  BLOCK_BELL_RESONATE
  BLOCK_BELL_USE
  BLOCK_BIG_DRIPLEAF_BREAK
  BLOCK_BIG_DRIPLEAF_FALL
  BLOCK_BIG_DRIPLEAF_HIT
  BLOCK_BIG_DRIPLEAF_PLACE
  BLOCK_BIG_DRIPLEAF_STEP
  BLOCK_BIG_DRIPLEAF_TILT_DOWN
  BLOCK_BIG_DRIPLEAF_TILT_UP
  BLOCK_BLASTFURNACE_FIRE_CRACKLE
  BLOCK_BONE_BLOCK_BREAK
  BLOCK_BONE_BLOCK_FALL
  BLOCK_BONE_BLOCK_HIT
  BLOCK_BONE_BLOCK_PLACE
  BLOCK_BONE_BLOCK_STEP
  BLOCK_BREWING_STAND_BREW
  BLOCK_BUBBLE_COLUMN_BUBBLE_POP
  BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
  BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
  BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
  BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
  BLOCK_CAKE_ADD_CANDLE
  BLOCK_CALCITE_BREAK
  BLOCK_CALCITE_FALL
  BLOCK_CALCITE_HIT
  BLOCK_CALCITE_PLACE
  BLOCK_CALCITE_STEP
  BLOCK_CAMPFIRE_CRACKLE
  BLOCK_CANDLE_AMBIENT
  BLOCK_CANDLE_BREAK
  BLOCK_CANDLE_EXTINGUISH
  BLOCK_CANDLE_FALL
  BLOCK_CANDLE_HIT
  BLOCK_CANDLE_PLACE
  BLOCK_CANDLE_STEP
  BLOCK_CAVE_VINES_BREAK
  BLOCK_CAVE_VINES_FALL
  BLOCK_CAVE_VINES_HIT
  BLOCK_CAVE_VINES_PICK_BERRIES
  BLOCK_CAVE_VINES_PLACE
  BLOCK_CAVE_VINES_STEP
  BLOCK_CHAIN_BREAK
  BLOCK_CHAIN_FALL
  BLOCK_CHAIN_HIT
  BLOCK_CHAIN_PLACE
  BLOCK_CHAIN_STEP
  BLOCK_CHEST_CLOSE
  BLOCK_CHEST_LOCKED
  BLOCK_CHEST_OPEN
  BLOCK_CHORUS_FLOWER_DEATH
  BLOCK_CHORUS_FLOWER_GROW
  BLOCK_COBWEB_BREAK
  BLOCK_COBWEB_FALL
  BLOCK_COBWEB_HIT
  BLOCK_COBWEB_PLACE
  BLOCK_COBWEB_STEP
  BLOCK_COMPARATOR_CLICK
  BLOCK_COMPOSTER_EMPTY
  BLOCK_COMPOSTER_FILL
  BLOCK_COMPOSTER_FILL_SUCCESS
  BLOCK_COMPOSTER_READY
  BLOCK_CONDUIT_ACTIVATE
  BLOCK_CONDUIT_AMBIENT
  BLOCK_CONDUIT_AMBIENT_SHORT
  BLOCK_CONDUIT_ATTACK_TARGET
  BLOCK_CONDUIT_DEACTIVATE
  BLOCK_COPPER_BREAK
  BLOCK_COPPER_FALL
  BLOCK_COPPER_HIT
  BLOCK_COPPER_PLACE
  BLOCK_COPPER_STEP
  BLOCK_CORAL_BLOCK_BREAK
  BLOCK_CORAL_BLOCK_FALL
  BLOCK_CORAL_BLOCK_HIT
  BLOCK_CORAL_BLOCK_PLACE
  BLOCK_CORAL_BLOCK_STEP
  BLOCK_CROP_BREAK
  BLOCK_DECORATED_POT_BREAK*
  BLOCK_DECORATED_POT_FALL*
  BLOCK_DECORATED_POT_HIT*
  BLOCK_DECORATED_POT_PLACE*
  BLOCK_DECORATED_POT_SHATTER*
  BLOCK_DECORATED_POT_STEP*
  BLOCK_DEEPSLATE_BREAK
  BLOCK_DEEPSLATE_BRICKS_BREAK
  BLOCK_DEEPSLATE_BRICKS_FALL
  BLOCK_DEEPSLATE_BRICKS_HIT
  BLOCK_DEEPSLATE_BRICKS_PLACE
  BLOCK_DEEPSLATE_BRICKS_STEP
  BLOCK_DEEPSLATE_FALL
  BLOCK_DEEPSLATE_HIT
  BLOCK_DEEPSLATE_PLACE
  BLOCK_DEEPSLATE_STEP
  BLOCK_DEEPSLATE_TILES_BREAK
  BLOCK_DEEPSLATE_TILES_FALL
  BLOCK_DEEPSLATE_TILES_HIT
  BLOCK_DEEPSLATE_TILES_PLACE
  BLOCK_DEEPSLATE_TILES_STEP
  BLOCK_DISPENSER_DISPENSE
  BLOCK_DISPENSER_FAIL
  BLOCK_DISPENSER_LAUNCH
  BLOCK_DRIPSTONE_BLOCK_BREAK
  BLOCK_DRIPSTONE_BLOCK_FALL
  BLOCK_DRIPSTONE_BLOCK_HIT
  BLOCK_DRIPSTONE_BLOCK_PLACE
  BLOCK_DRIPSTONE_BLOCK_STEP
  BLOCK_ENCHANTMENT_TABLE_USE
  BLOCK_END_GATEWAY_SPAWN
  BLOCK_END_PORTAL_FRAME_FILL
  BLOCK_END_PORTAL_SPAWN
  BLOCK_ENDER_CHEST_CLOSE
  BLOCK_ENDER_CHEST_OPEN
  BLOCK_FENCE_GATE_CLOSE
  BLOCK_FENCE_GATE_OPEN
  BLOCK_FIRE_AMBIENT
  BLOCK_FIRE_EXTINGUISH
  BLOCK_FLOWERING_AZALEA_BREAK
  BLOCK_FLOWERING_AZALEA_FALL
  BLOCK_FLOWERING_AZALEA_HIT
  BLOCK_FLOWERING_AZALEA_PLACE
  BLOCK_FLOWERING_AZALEA_STEP
  BLOCK_FROGLIGHT_BREAK
  BLOCK_FROGLIGHT_FALL
  BLOCK_FROGLIGHT_HIT
  BLOCK_FROGLIGHT_PLACE
  BLOCK_FROGLIGHT_STEP
  BLOCK_FROGSPAWN_BREAK
  BLOCK_FROGSPAWN_FALL
  BLOCK_FROGSPAWN_HATCH
  BLOCK_FROGSPAWN_HIT
  BLOCK_FROGSPAWN_PLACE
  BLOCK_FROGSPAWN_STEP
  BLOCK_FUNGUS_BREAK
  BLOCK_FUNGUS_FALL
  BLOCK_FUNGUS_HIT
  BLOCK_FUNGUS_PLACE
  BLOCK_FUNGUS_STEP
  BLOCK_FURNACE_FIRE_CRACKLE
  BLOCK_GILDED_BLACKSTONE_BREAK
  BLOCK_GILDED_BLACKSTONE_FALL
  BLOCK_GILDED_BLACKSTONE_HIT
  BLOCK_GILDED_BLACKSTONE_PLACE
  BLOCK_GILDED_BLACKSTONE_STEP
  BLOCK_GLASS_BREAK
  BLOCK_GLASS_FALL
  BLOCK_GLASS_HIT
  BLOCK_GLASS_PLACE
  BLOCK_GLASS_STEP
  BLOCK_GRASS_BREAK
  BLOCK_GRASS_FALL
  BLOCK_GRASS_HIT
  BLOCK_GRASS_PLACE
  BLOCK_GRASS_STEP
  BLOCK_GRAVEL_BREAK
  BLOCK_GRAVEL_FALL
  BLOCK_GRAVEL_HIT
  BLOCK_GRAVEL_PLACE
  BLOCK_GRAVEL_STEP
  BLOCK_GRINDSTONE_USE
  BLOCK_GROWING_PLANT_CROP
  BLOCK_HANGING_ROOTS_BREAK
  BLOCK_HANGING_ROOTS_FALL
  BLOCK_HANGING_ROOTS_HIT
  BLOCK_HANGING_ROOTS_PLACE
  BLOCK_HANGING_ROOTS_STEP
  BLOCK_HANGING_SIGN_BREAK
  BLOCK_HANGING_SIGN_FALL
  BLOCK_HANGING_SIGN_HIT
  BLOCK_HANGING_SIGN_PLACE
  BLOCK_HANGUNG_SIGN_STEP
  BLOCK_HANGING_SIGN_WAXED:INTERACT_FAIL
  BLOCK_HEAVY_CORE_BREAK*
  BLOCK_HEAVY_CORE_FALL*
  BLOCK_HEAVY_CORE_HIT*
  BLOCK_HEAVY_CORE_PLACE*
  BLOCK_HEAVY_CORE_STEP
  BLOCK_HONEY_BLOCK_BREAK
  BLOCK_HONEY_BLOCK_FALL
  BLOCK_HONEY_BLOCK_HIT
  BLOCK_HONEY_BLOCK_PLACE
  BLOCK_HONEY_BLOCK_SLIDE
  BLOCK_HONEY_BLOCK_STEP
  BLOCK_IRON_DOOR_CLOSE
  BLOCK_IRON_DOOR_OPEN
  BLOCK_IRON_TRAPDOOR_CLOSE
  BLOCK_IRON_TRAPDOOR_OPEN
  BLOCK_LADDER_BREAK
  BLOCK_LADDER_FALL
  BLOCK_LADDER_HIT
  BLOCK_LADDER_PLACE
  BLOCK_LADDER_STEP
  BLOCK_LANTERN_BREAK
  BLOCK_LANTERN_FALL
  BLOCK_LANTERN_HIT
  BLOCK_LANTERN_PLACE
  BLOCK_LANTERN_STEP
  BLOCK_LARGE_AMETHYST_BUD_BREAK
  BLOCK_LARGE_AMETHYST_BUD_PLACE
  BLOCK_LAVA_AMBIENT
  BLOCK_LAVA_EXTINGUISH
  BLOCK_LAVA_POP
  BLOCK_LEVER_CLICK
  BLOCK_LILY_PAD_PLACE
  BLOCK_LODESTONE_BREAK
  BLOCK_LODESTONE_FALL
  BLOCK_LODESTONE_HIT
  BLOCK_LODESTONE_PLACE
  BLOCK_LODESTONE_STEP
  BLOCK_MANGROVE_ROOTS_BREAK
  BLOCK_MANGROVE_ROOTS_FALL
  BLOCK_MANGROVE_ROOTS_HIT
  BLOCK_MANGROVE_ROOTS_PLACE
  BLOCK_MANGROVE_ROOTS_STEP
  BLOCK_MEDIUM_AMETHYST_BUD_BREAK
  BLOCK_MEDIUM_AMETHYST_BUD_PLACE
  BLOCK_METAL_BREAK
  BLOCK_METAL_FALL
  BLOCK_METAL_HIT
  BLOCK_METAL_PLACE
  BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
  BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
  BLOCK_METAL_STEP
  BLOCK_MOSS_BREAK
  BLOCK_MOSS_CARPET_BREAK
  BLOCK_MOSS_CARPET_FALL
  BLOCK_MOSS_CARPET_HIT
  BLOCK_MOSS_CARPET_PLACE
  BLOCK_MOSS_CARPET_STEP
  BLOCK_MOSS_FALL
  BLOCK_MOSS_HIT
  BLOCK_MOSS_PLACE
  BLOCK_MOSS_STEP
  BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
  BLOCK_MUDDY_MANGROVE_ROOTS_FALL
  BLOCK_MUDDY_MANGROVE_ROOTS_HIT
  BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
  BLOCK_MUDDY_MANGROVE_ROOTS_STEP
  BLOCK_MUD_BREAK
  BLOCK_MUD_BRICKS_BREAK
  BLOCK_MUD_BRICKS_FALL
  BLOCK_MUD_BRICKS_HIT
  BLOCK_MUD_BRICKS_PLACE
  BLOCK_MUD_BRICKS_STEP
  BLOCK_MUD_FALL
  BLOCK_MUD_HIT
  BLOCK_MUD_PLACE
  BLOCK_MUD_STEP
  BLOCK_NETHER_BRICKS_BREAK
  BLOCK_NETHER_BRICKS_FALL
  BLOCK_NETHER_BRICKS_HIT
  BLOCK_NETHER_BRICKS_PLACE
  BLOCK_NETHER_BRICKS_STEP
  BLOCK_NETHER_GOLD_ORE_BREAK
  BLOCK_NETHER_GOLD_ORE_FALL
  BLOCK_NETHER_GOLD_ORE_HIT
  BLOCK_NETHER_GOLD_ORE_PLACE
  BLOCK_NETHER_GOLD_ORE_STEP
  BLOCK_NETHER_ORE_BREAK
  BLOCK_NETHER_ORE_FALL
  BLOCK_NETHER_ORE_HIT
  BLOCK_NETHER_ORE_PLACE
  BLOCK_NETHER_ORE_STEP
  BLOCK_NETHER_SPROUTS_BREAK
  BLOCK_NETHER_SPROUTS_FALL
  BLOCK_NETHER_SPROUTS_HIT
  BLOCK_NETHER_SPROUTS_PLACE
  BLOCK_NETHER_SPROUTS_STEP
  BLOCK_NETHER_WART_BREAK
  BLOCK_NETHERITE_BLOCK_BREAK
  BLOCK_NETHERITE_BLOCK_FALL
  BLOCK_NETHERITE_BLOCK_HIT
  BLOCK_NETHERITE_BLOCK_PLACE
  BLOCK_NETHERITE_BLOCK_STEP
  BLOCK_NETHERRACK_BREAK
  BLOCK_NETHERRACK_FALL
  BLOCK_NETHERRACK_HIT
  BLOCK_NETHERRACK_PLACE
  BLOCK_NETHERRACK_STEP
  BLOCK_NOTE_BLOCK_BANJO
  BLOCK_NOTE_BLOCK_BASEDRUM
  BLOCK_NOTE_BLOCK_BASS
  BLOCK_NOTE_BLOCK_BELL
  BLOCK_NOTE_BLOCK_BIT
  BLOCK_NOTE_BLOCK_CHIME
  BLOCK_NOTE_BLOCK_COW_BELL
  BLOCK_NOTE_BLOCK_DIDGERIDOO
  BLOCK_NOTE_BLOCK_FLUTE
  BLOCK_NOTE_BLOCK_GUITAR
  BLOCK_NOTE_BLOCK_HARP
  BLOCK_NOTE_BLOCK_HAT
  BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
  BLOCK_NOTE_BLOCK_PLING
  BLOCK_NOTE_BLOCK_SNARE
  BLOCK_NOTE_BLOCK_XYLOPHONE
  BLOCK_NYLIUM_BREAK
  BLOCK_NYLIUM_FALL
  BLOCK_NYLIUM_HIT
  BLOCK_NYLIUM_PLACE
  BLOCK_NYLIUM_STEP
  BLOCK_PACKED_MUD_BREAK
  BLOCK_PACKED_MUD_FALL
  BLOCK_PACKED_MUD_HIT
  BLOCK_PACKED_MUD_PLACE
  BLOCK_PACKED_MUD_STEP
  BLOCK_PINK_PETALS_BREAK*
  BLOCK_PINK_PETALS_FALL*
  BLOCK_PINK_PETALS_HIT*
  BLOCK_PINK_PETALS_PLACE*
  BLOCK_PINK_PETALS_STEP*
  BLOCK_PISTON_CONTRACT
  BLOCK_PISTON_EXTEND
  BLOCK_POINTED_DRIPSTONE_BREAK
  BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
  BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
  BLOCK_POINTED_DRIPSTONE_DRIP_WATER
  BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
  BLOCK_POINTED_DRIPSTONE_FALL
  BLOCK_POINTED_DRIPSTONE_HIT
  BLOCK_POINTED_DRIPSTONE_LAND
  BLOCK_POINTED_DRIPSTONE_PLACE
  BLOCK_POINTED_DRIPSTONE_STEP
  BLOCK_POLISHED_DEEPSLATE_BREAK
  BLOCK_POLISHED_DEEPSLATE_FALL
  BLOCK_POLISHED_DEEPSLATE_HIT
  BLOCK_POLISHED_DEEPSLATE_PLACE
  BLOCK_POLISHED_DEEPSLATE_STEP
  BLOCK_PORTAL_AMBIENT
  BLOCK_PORTAL_TRAVEL
  BLOCK_PORTAL_TRIGGER
  BLOCK_POWDER_SNOW_BREAK
  BLOCK_POWDER_SNOW_FALL
  BLOCK_POWDER_SNOW_HIT
  BLOCK_POWDER_SNOW_PLACE
  BLOCK_POWDER_SNOW_STEP
  BLOCK_PUMPKIN_CARVE
  BLOCK_REDSTONE_TORCH_BURNOUT
  BLOCK_RESPAWN_ANCHOR_AMBIENT
  BLOCK_RESPAWN_ANCHOR_CHARGE
  BLOCK_RESPAWN_ANCHOR_DEPLETE
  BLOCK_RESPAWN_ANCHOR_SET_SPAWN
  BLOCK_ROOTED_DIRT_BREAK
  BLOCK_ROOTED_DIRT_FALL
  BLOCK_ROOTED_DIRT_HIT
  BLOCK_ROOTED_DIRT_PLACE
  BLOCK_ROOTED_DIRT_STEP
  BLOCK_ROOTS_BREAK
  BLOCK_ROOTS_FALL
  BLOCK_ROOTS_HIT
  BLOCK_ROOTS_PLACE
  BLOCK_ROOTS_STEP
  BLOCK_SAND_BREAK
  BLOCK_SAND_FALL
  BLOCK_SAND_HIT
  BLOCK_SAND_PLACE
  BLOCK_SAND_STEP
  BLOCK_SCAFFOLDING_BREAK
  BLOCK_SCAFFOLDING_FALL
  BLOCK_SCAFFOLDING_HIT
  BLOCK_SCAFFOLDING_PLACE
  BLOCK_SCAFFOLDING_STEP
  BLOCK_SCULK_BREAK
  BLOCK_SCULK_CATALYST_BLOOM
  BLOCK_SCULK_CATALYST_BREAK
  BLOCK_SCULK_CATALYST_FALL
  BLOCK_SCULK_CATALYST_HIT
  BLOCK_SCULK_CATALYST_PLACE
  BLOCK_SCULK_CATALYST_STEP
  BLOCK_SCULK_CHARGE
  BLOCK_SCULK_FALL
  BLOCK_SCULK_HIT
  BLOCK_SCULK_PLACE
  BLOCK_SCULK_SENSOR_BREAK
  BLOCK_SCULK_SENSOR_CLICKING
  BLOCK_SCULK_SENSOR_CLICKING_STOP
  BLOCK_SCULK_SENSOR_FALL
  BLOCK_SCULK_SENSOR_HIT
  BLOCK_SCULK_SENSOR_PLACE
  BLOCK_SCULK_SENSOR_STEP
  BLOCK_SCULK_SHRIEKER_BREAK
  BLOCK_SCULK_SHRIEKER_FALL
  BLOCK_SCULK_SHRIEKER_HIT
  BLOCK_SCULK_SHRIEKER_PLACE
  BLOCK_SCULK_SHRIEKER_STEP
  BLOCK_SCULK_SPREAD
  BLOCK_SCULK_STEP
  BLOCK_SCULK_VEIN_BREAK
  BLOCK_SCULK_VEIN_FALL
  BLOCK_SCULK_VEIN_HIT
  BLOCK_SCULK_VEIN_PLACE
  BLOCK_SCULK_VEIN_STEP
  BLOCK_SHROOMLIGHT_BREAK
  BLOCK_SHROOMLIGHT_FALL
  BLOCK_SHROOMLIGHT_HIT
  BLOCK_SHROOMLIGHT_PLACE
  BLOCK_SHROOMLIGHT_STEP
  BLOCK_SHULKER_BOX_CLOSE
  BLOCK_SHULKER_BOX_OPEN
  BLOCK_SLIME_BLOCK_BREAK
  BLOCK_SLIME_BLOCK_FALL
  BLOCK_SLIME_BLOCK_HIT
  BLOCK_SLIME_BLOCK_PLACE
  BLOCK_SLIME_BLOCK_STEP
  BLOCK_SMALL_AMETHYST_BUD_BREAK
  BLOCK_SMALL_AMETHYST_BUD_PLACE
  BLOCK_SMALL_DRIPLEAF_BREAK
  BLOCK_SMALL_DRIPLEAF_FALL
  BLOCK_SMALL_DRIPLEAF_HIT
  BLOCK_SMALL_DRIPLEAF_PLACE
  BLOCK_SMALL_DRIPLEAF_STEP
  BLOCK_SMITHING_TABLE_USE
  BLOCK_SMOKER_SMOKE
  BLOCK_SNOW_BREAK
  BLOCK_SNOW_FALL
  BLOCK_SNOW_HIT
  BLOCK_SNOW_PLACE
  BLOCK_SNOW_STEP
  BLOCK_SOUL_SAND_BREAK
  BLOCK_SOUL_SAND_FALL
  BLOCK_SOUL_SAND_HIT
  BLOCK_SOUL_SAND_PLACE
  BLOCK_SOUL_SAND_STEP
  BLOCK_SOUL_SOIL_BREAK
  BLOCK_SOUL_SOIL_FALL
  BLOCK_SOUL_SOIL_HIT
  BLOCK_SOUL_SOIL_PLACE
  BLOCK_SOUL_SOIL_STEP
  BLOCK_SPORE_BLOSSOM_BREAK
  BLOCK_SPORE_BLOSSOM_FALL
  BLOCK_SPORE_BLOSSOM_HIT
  BLOCK_SPORE_BLOSSOM_PLACE
  BLOCK_SPORE_BLOSSOM_STEP
  BLOCK_STEM_BREAK
  BLOCK_STEM_FALL
  BLOCK_STEM_HIT
  BLOCK_STEM_PLACE
  BLOCK_STEM_STEP
  BLOCK_STONE_BREAK
  BLOCK_STONE_BUTTON_CLICK_OFF
  BLOCK_STONE_BUTTON_CLICK_ON
  BLOCK_STONE_FALL
  BLOCK_STONE_HIT
  BLOCK_STONE_PLACE
  BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
  BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
  BLOCK_STONE_STEP
  BLOCK_SUSPICIOUS_SAND_BREAK*
  BLOCK_SUSPICIOUS_SAND_FALL*
  BLOCK_SUSPICIOUS_SAND_HIT*
  BLOCK_SUSPICIOUS_SAND_PLACE*
  BLOCK_SUSPICIOUS_SAND_STEP*
  BLOCK_SWEET_BERRY_BUSH_BREAK
  BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
  BLOCK_SWEET_BERRY_BUSH_PLACE
  BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM*
  BLOCK_TRIAL_SPAWNER_AMBIENT*
  BLOCK_TRIAL_SPAWNER_AMBIENT_CHARGED*
  BLOCK_TRIAL_SPAWNER_BREAK*
  BLOCK_TRIAL_SPAWNER_CHARGE_ACTIVE*
  BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER*
  BLOCK_TRIAL_SPAWNER_DEZECT_PLAYER*
  BLOCK_TRIAL_SPAWNER_EJECT_ITEM*
  BLOCK_TRIAL_SPAWNER_FALL*
  BLOCK_TRIAL_SPAWNER_HIT*
  BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER*
  BLOCK_TRIAL_SPAWNER_PLACE*
  BLOCK_TRIAL_SPAWNER_SPAWN_ITEM*
  BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN*
  BLOCK_TRIAL_SPAWNER_SPAWN_MOB*
  BLOCK_TRIAL_SPAWNER_STEP*
  BLOCK_TRIPWIRE_ATTACH
  BLOCK_TRIPWIRE_CLICK_OFF
  BLOCK_TRIPWIRE_CLICK_ON
  BLOCK_TRIPWIRE_DETACH
  BLOCK_TUFF_BREAK
  BLOCK_TUFF_FALL
  BLOCK_TUFF_HIT
  BLOCK_TUFF_PLACE
  BLOCK_TUFF_STEP
  BLOCK_VAULT_ACTIVATE*
  BLOCK_VAULT_AMBIENT*
  BLOCK_VAULT_BREAK*
  BLOCK_VAULT_CLOSE_SHUTTER*
  BLOCK_VAULT_DEACTIVATE*
  BLOCK_VAULT_EJECT_ITEM*
  BLOCK_VAULT_FALL*
  BLOCK_VAULT_HIT*
  BLOCK_VAULT_INSERT_ITEM*
  BLOCK_VAULT_INSERT_ITEM_FAIL*
  BLOCK_VAULT_OPEN_SHUTTER*
  BLOCK_VAULT_PLACE*
  BLOCK_VAULT_STEP*
  BLOCK_VINE_BREAK
  BLOCK_VINE_FALL
  BLOCK_VINE_HIT
  BLOCK_VINE_PLACE
  BLOCK_VINE_STEP
  BLOCK_WART_BLOCK_BREAK
  BLOCK_WART_BLOCK_FALL
  BLOCK_WART_BLOCK_HIT
  BLOCK_WART_BLOCK_PLACE
  BLOCK_WART_BLOCK_STEP
  BLOCK_WATER_AMBIENT
  BLOCK_WEEPING_VINES_BREAK
  BLOCK_WEEPING_VINES_FALL
  BLOCK_WEEPING_VINES_HIT
  BLOCK_WEEPING_VINES_PLACE
  BLOCK_WEEPING_VINES_STEP
  BLOCK_WET_GRASS_BREAK
  BLOCK_WET_GRASS_FALL
  BLOCK_WET_GRASS_HIT
  BLOCK_WET_GRASS_PLACE
  BLOCK_WET_GRASS_STEP
  BLOCK_WET_SPONGE_BREAK
  BLOCK_WET_SPONGE_DRIES
  BLOCK_WET_SPONGE_FALL
  BLOCK_WET_SPONGE_HIT
  BLOCK_WET_SPONGE_PLACE
  BLOCK_WET_SPONGE_STEP
  BLOCK_WOOD_BREAK
  BLOCK_WOOD_FALL
  BLOCK_WOOD_HIT
  BLOCK_WOOD_PLACE
  BLOCK_WOOD_STEP
  BLOCK_WOODEN_BUTTON_CLICK_OFF
  BLOCK_WOODEN_BUTTON_CLICK_ON
  BLOCK_WOODEN_DOOR_CLOSE
  BLOCK_WOODEN_DOOR_OPEN
  BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
  BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
  BLOCK_WOODEN_TRAPDOOR_CLOSE
  BLOCK_WOODEN_TRAPDOOR_OPEN
  BLOCK_WOOL_BREAK
  BLOCK_WOOL_FALL
  BLOCK_WOOL_HIT
  BLOCK_WOOL_PLACE
  BLOCK_WOOL_STEP

Entity

Sounds made by entities

  ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
  ENTITY_ALLAY_AMBIENT_WITH_ITEM
  ENTITY_ALLAY_DEATH
  ENTITY_ALLAY_HURT
  ENTITY_ALLAY_ITEM_GIVEN
  ENTITY_ALLAY_ITEM_TAKEN
  ENTITY_ALLAY_ITEM_THROWN
  ENTITY_ARMADILLO_AMBIENT
  ENTITY_ARMADILLO_BRUSH
  ENTITY_ARMADILLO_DEATH
  ENTITY_ARMADILLO_EAT
  ENTITY_ARMADILLO_HURT
  ENTITY_ARMADILLO_HURT_REDUCED
  ENTITY_ARMADILLO_LAND
  ENTITY_ARMADILLO_PEEK
  ENTITY_ARMADILLO_ROLL
  ENTITY_ARMADILLO_SCUTE_DROP
  ENTITY_ARMADILLO_STEP
  ENTITY_ARMADILLO_UNROLL_FINISH
  ENTITY_ARMADILLO_UNROLL_START
  ENTITY_ARMOR_STAND_BREAK
  ENTITY_ARMOR_STAND_FALL
  ENTITY_ARMOR_STAND_HIT
  ENTITY_ARMOR_STAND_PLACE
  ENTITY_ARROW_HIT
  ENTITY_ARROW_HIT_PLAYER
  ENTITY_ARROW_SHOOT
  ENTITY_AXOLOTL_ATTACK
  ENTITY_AXOLOTL_DEATH
  ENTITY_AXOLOTL_HURT
  ENTITY_AXOLOTL_IDLE_AIR
  ENTITY_AXOLOTL_IDLE_WATER
  ENTITY_AXOLOTL_SPLASH
  ENTITY_AXOLOTL_SWIM
  ENTITY_BAT_AMBIENT
  ENTITY_BAT_DEATH
  ENTITY_BAT_HURT
  ENTITY_BAT_LOOP
  ENTITY_BAT_TAKEOFF
  ENTITY_BEE_DEATH
  ENTITY_BEE_HURT
  ENTITY_BEE_LOOP
  ENTITY_BEE_LOOP_AGGRESSIVE
  ENTITY_BEE_POLLINATE
  ENTITY_BEE_STING
  ENTITY_BLAZE_AMBIENT
  ENTITY_BLAZE_BURN
  ENTITY_BLAZE_DEATH
  ENTITY_BLAZE_HURT
  ENTITY_BLAZE_SHOOT
  ENTITY_BOAT_PADDLE_LAND
  ENTITY_BOAT_PADDLE_WATER
  ENTITY_BOGGED_AMBIENT*
  ENTITY_BOGGED_DEATH*
  ENTITY_BOGGED_HURT*
  ENTITY_BOGGED_SHEAR*
  ENTITY_BOGGED_STEP*
  ENTITY_BOGGED_CHARGE*
  ENTITY_BREEZE_DEATH*
  ENTITY_BREEZE_DEFLECT*
  ENTITY_BREEZE_HURT*
  ENTITY_BREEZE_IDLE_AIR*
  ENTITY_BREEZE_IDLE_GROUND*
  ENTITY_BREEZE_INHALE*
  ENTITY_BREEZE_JUMP*
  ENTITY_BREEZE_LAND*
  ENTITY_BREEZE_SHOOT*
  ENTITY_BREEZE_SLIDE*
  ENTITY_BREEZE_WHIRL*
  ENTITY_BREEZE_WIND_BURST*
  ENTITY_CAMEL_AMBIENT
  ENTITY_CAMEL_DASH
  ENTITY_CAMEL_DASH_READY
  ENTITY_CAMEL_DEATH
  ENTITY_CAMEL_EAT
  ENTITY_CAMEL_HURT
  ENTITY_CAMEL_SADDLE
  ENTITY_CAMEL_SIT
  ENTITY_CAMEL_STAND
  ENTITY_CAMEL_STEP
  ENTITY_CAMEL_STEP_SAND
  ENTITY_CAT_AMBIENT
  ENTITY_CAT_BEG_FOR_FOOD
  ENTITY_CAT_DEATH
  ENTITY_CAT_EAT
  ENTITY_CAT_HISS
  ENTITY_CAT_HURT
  ENTITY_CAT_PURR
  ENTITY_CAT_PURREOW
  ENTITY_CAT_STRAY_AMBIENT
  ENTITY_CHICKEN_AMBIENT
  ENTITY_CHICKEN_DEATH
  ENTITY_CHICKEN_EGG
  ENTITY_CHICKEN_HURT
  ENTITY_CHICKEN_STEP
  ENTITY_COD_AMBIENT
  ENTITY_COD_DEATH
  ENTITY_COD_FLOP
  ENTITY_COD_HURT
  ENTITY_COW_AMBIENT
  ENTITY_COW_DEATH
  ENTITY_COW_HURT
  ENTITY_COW_MILK
  ENTITY_COW_STEP
  ENTITY_CREEPER_DEATH
  ENTITY_CREEPER_HURT
  ENTITY_CREEPER_PRIMED
  ENTITY_DOLPHIN_AMBIENT
  ENTITY_DOLPHIN_AMBIENT_WATER
  ENTITY_DOLPHIN_ATTACK
  ENTITY_DOLPHIN_DEATH
  ENTITY_DOLPHIN_EAT
  ENTITY_DOLPHIN_HURT
  ENTITY_DOLPHIN_JUMP
  ENTITY_DOLPHIN_PLAY
  ENTITY_DOLPHIN_SPLASH
  ENTITY_DOLPHIN_SWIM
  ENTITY_DONKEY_AMBIENT
  ENTITY_DONKEY_ANGRY
  ENTITY_DONKEY_CHEST
  ENTITY_DONKEY_DEATH
  ENTITY_DONKEY_EAT
  ENTITY_DONKEY_HURT
  ENTITY_DONKEY_JUMP
  ENTITY_DRAGON_FIREBALL_EXPLODE
  ENTITY_DROWNED_AMBIENT
  ENTITY_DROWNED_AMBIENT_WATER
  ENTITY_DROWNED_DEATH
  ENTITY_DROWNED_DEATH_WATER
  ENTITY_DROWNED_HURT
  ENTITY_DROWNED_HURT_WATER
  ENTITY_DROWNED_SHOOT
  ENTITY_DROWNED_STEP
  ENTITY_DROWNED_SWIM
  ENTITY_EGG_THROW
  ENTITY_ELDER_GUARDIAN_AMBIENT
  ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
  ENTITY_ELDER_GUARDIAN_CURSE
  ENTITY_ELDER_GUARDIAN_DEATH
  ENTITY_ELDER_GUARDIAN_DEATH_LAND
  ENTITY_ELDER_GUARDIAN_FLOP
  ENTITY_ELDER_GUARDIAN_HURT
  ENTITY_ELDER_GUARDIAN_HURT_LAND
  ENTITY_ENDER_DRAGON_AMBIENT
  ENTITY_ENDER_DRAGON_DEATH
  ENTITY_ENDER_DRAGON_FLAP
  ENTITY_ENDER_DRAGON_GROWL
  ENTITY_ENDER_DRAGON_HURT
  ENTITY_ENDER_DRAGON_SHOOT
  ENTITY_ENDER_EYE_DEATH
  ENTITY_ENDER_EYE_LAUNCH
  ENTITY_ENDER_PEARL_THROW
  ENTITY_ENDERMAN_AMBIENT
  ENTITY_ENDERMAN_DEATH
  ENTITY_ENDERMAN_HURT
  ENTITY_ENDERMAN_SCREAM
  ENTITY_ENDERMAN_STARE
  ENTITY_ENDERMAN_TELEPORT
  ENTITY_ENDERMITE_AMBIENT
  ENTITY_ENDERMITE_DEATH
  ENTITY_ENDERMITE_HURT
  ENTITY_ENDERMITE_STEP
  ENTITY_EVOKER_AMBIENT
  ENTITY_EVOKER_CAST_SPELL
  ENTITY_EVOKER_CELEBRATE
  ENTITY_EVOKER_DEATH
  ENTITY_EVOKER_FANGS_ATTACK
  ENTITY_EVOKER_HURT
  ENTITY_EVOKER_PREPARE_ATTACK
  ENTITY_EVOKER_PREPARE_SUMMON
  ENTITY_EVOKER_PREPARE_WOLOLO
  ENTITY_EXPERIENCE_BOTTLE_THROW
  ENTITY_EXPERIENCE_ORB_PICKUP
  ENTITY_FIREWORK_ROCKET_BLAST
  ENTITY_FIREWORK_ROCKET_BLAST_FAR
  ENTITY_FIREWORK_ROCKET_LARGE_BLAST
  ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
  ENTITY_FIREWORK_ROCKET_LAUNCH
  ENTITY_FIREWORK_ROCKET_SHOOT
  ENTITY_FIREWORK_ROCKET_TWINKLE
  ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
  ENTITY_FISH_SWIM
  ENTITY_FISHING_BOBBER_RETRIEVE
  ENTITY_FISHING_BOBBER_SPLASH
  ENTITY_FISHING_BOBBER_THROW
  ENTITY_FOX_AGGRO
  ENTITY_FOX_AMBIENT
  ENTITY_FOX_BITE
  ENTITY_FOX_DEATH
  ENTITY_FOX_EAT
  ENTITY_FOX_HURT
  ENTITY_FOX_SCREECH
  ENTITY_FOX_SLEEP
  ENTITY_FOX_SNIFF
  ENTITY_FOX_SPIT
  ENTITY_FOX_TELEPORT
  ENTITY_FROG_AMBIENT
  ENTITY_FROG_DEATH
  ENTITY_FROG_EAT
  ENTITY_FROG_HURT
  ENTITY_FROG_LAY_SPAWN
  ENTITY_FROG_LONG_JUMP
  ENTITY_FROG_STEP
  ENTITY_FROG_TONGUE
  ENTITY_GENERIC_BIG_FALL
  ENTITY_GENERIC_BURN
  ENTITY_GENERIC_DEATH
  ENTITY_GENERIC_DRINK
  ENTITY_GENERIC_EAT
  ENTITY_GENERIC_EXPLODE
  ENTITY_GENERIC_EXTINGUISH_FIRE
  ENTITY_GENERIC_HURT
  ENTITY_GENERIC_SMALL_FALL
  ENTITY_GENERIC_SPLASH
  ENTITY_GENERIC_SWIM
  ENTITY_GHAST_AMBIENT
  ENTITY_GHAST_DEATH
  ENTITY_GHAST_HURT
  ENTITY_GHAST_SCREAM
  ENTITY_GHAST_SHOOT
  ENTITY_GHAST_WARN
  ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
  ENTITY_GLOW_ITEM_FRAME_BREAK
  ENTITY_GLOW_ITEM_FRAME_PLACE
  ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
  ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
  ENTITY_GLOW_SQUID_AMBIENT
  ENTITY_GLOW_SQUID_DEATH
  ENTITY_GLOW_SQUID_HURT
  ENTITY_GLOW_SQUID_SQUIRT
  ENTITY_GOAT_AMBIENT
  ENTITY_GOAT_DEATH
  ENTITY_GOAT_EAT
  ENTITY_GOAT_HORN_BREAK
  ENTITY_GOAT_HURT
  ENTITY_GOAT_LONG_JUMP
  ENTITY_GOAT_MILK
  ENTITY_GOAT_PREPARE_RAM
  ENTITY_GOAT_RAM_IMPACT
  ENTITY_GOAT_SCREAMING_AMBIENT
  ENTITY_GOAT_SCREAMING_DEATH
  ENTITY_GOAT_SCREAMING_EAT
  ENTITY_GOAT_SCREAMING_HORN_BREAK
  ENTITY_GOAT_SCREAMING_HURT
  ENTITY_GOAT_SCREAMING_LONG_JUMP
  ENTITY_GOAT_SCREAMING_MILK
  ENTITY_GOAT_SCREAMING_PREPARE_RAM
  ENTITY_GOAT_SCREAMING_RAM_IMPACT
  ENTITY_GOAT_STEP
  ENTITY_GUARDIAN_AMBIENT
  ENTITY_GUARDIAN_AMBIENT_LAND
  ENTITY_GUARDIAN_ATTACK
  ENTITY_GUARDIAN_DEATH
  ENTITY_GUARDIAN_DEATH_LAND
  ENTITY_GUARDIAN_FLOP
  ENTITY_GUARDIAN_HURT
  ENTITY_GUARDIAN_HURT_LAND
  ENTITY_HOGLIN_AMBIENT
  ENTITY_HOGLIN_ANGRY
  ENTITY_HOGLIN_ATTACK
  ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
  ENTITY_HOGLIN_DEATH
  ENTITY_HOGLIN_HURT
  ENTITY_HOGLIN_RETREAT
  ENTITY_HOGLIN_STEP
  ENTITY_HORSE_AMBIENT
  ENTITY_HORSE_ANGRY
  ENTITY_HORSE_ARMOR
  ENTITY_HORSE_BREATHE
  ENTITY_HORSE_DEATH
  ENTITY_HORSE_EAT
  ENTITY_HORSE_GALLOP
  ENTITY_HORSE_HURT
  ENTITY_HORSE_JUMP
  ENTITY_HORSE_LAND
  ENTITY_HORSE_SADDLE
  ENTITY_HORSE_STEP
  ENTITY_HORSE_STEP_WOOD
  ENTITY_HOSTILE_BIG_FALL
  ENTITY_HOSTILE_DEATH
  ENTITY_HOSTILE_HURT
  ENTITY_HOSTILE_SMALL_FALL
  ENTITY_HOSTILE_SPLASH
  ENTITY_HOSTILE_SWIM
  ENTITY_HUSK_AMBIENT
  ENTITY_HUSK_CONVERTED_TO_ZOMBIE
  ENTITY_HUSK_DEATH
  ENTITY_HUSK_HURT
  ENTITY_HUSK_STEP
  ENTITY_ILLUSIONER_AMBIENT
  ENTITY_ILLUSIONER_CAST_SPELL
  ENTITY_ILLUSIONER_DEATH
  ENTITY_ILLUSIONER_HURT
  ENTITY_ILLUSIONER_MIRROR_MOVE
  ENTITY_ILLUSIONER_PREPARE_BLINDNESS
  ENTITY_ILLUSIONER_PREPARE_MIRROR
  ENTITY_IRON_GOLEM_ATTACK
  ENTITY_IRON_GOLEM_DAMAGE
  ENTITY_IRON_GOLEM_DEATH
  ENTITY_IRON_GOLEM_HURT
  ENTITY_IRON_GOLEM_REPAIR
  ENTITY_IRON_GOLEM_STEP
  ENTITY_ITEM_BREAK
  ENTITY_ITEM_FRAME_ADD_ITEM
  ENTITY_ITEM_FRAME_BREAK
  ENTITY_ITEM_FRAME_PLACE
  ENTITY_ITEM_FRAME_REMOVE_ITEM
  ENTITY_ITEM_FRAME_ROTATE_ITEM
  ENTITY_ITEM_PICKUP
  ENTITY_LEASH_KNOT_BREAK
  ENTITY_LEASH_KNOT_PLACE
  ENTITY_LIGHTNING_BOLT_IMPACT
  ENTITY_LIGHTNING_BOLT_THUNDER
  ENTITY_LINGERING_POTION_THROW
  ENTITY_LLAMA_AMBIENT
  ENTITY_LLAMA_ANGRY
  ENTITY_LLAMA_CHEST
  ENTITY_LLAMA_DEATH
  ENTITY_LLAMA_EAT
  ENTITY_LLAMA_HURT
  ENTITY_LLAMA_SPIT
  ENTITY_LLAMA_STEP
  ENTITY_LLAMA_SWAG
  ENTITY_MAGMA_CUBE_DEATH
  ENTITY_MAGMA_CUBE_DEATH_SMALL
  ENTITY_MAGMA_CUBE_HURT
  ENTITY_MAGMA_CUBE_HURT_SMALL
  ENTITY_MAGMA_CUBE_JUMP
  ENTITY_MAGMA_CUBE_SQUISH
  ENTITY_MAGMA_CUBE_SQUISH_SMALL
  ENTITY_MINECART_INSIDE
  ENTITY_MINECART_RIDING
  ENTITY_MOOSHROOM_CONVERT
  ENTITY_MOOSHROOM_EAT
  ENTITY_MOOSHROOM_MILK
  ENTITY_MOOSHROOM_SHEAR
  ENTITY_MOOSHROOM_SUSPICIOUS_MILK
  ENTITY_MULE_AMBIENT
  ENTITY_MULE_ANGRY
  ENTITY_MULE_CHEST
  ENTITY_MULE_DEATH
  ENTITY_MULE_EAT
  ENTITY_MULE_HURT
  ENTITY_MULE_JUMP
  ENTITY_OCELOT_AMBIENT
  ENTITY_OCELOT_DEATH
  ENTITY_OCELOT_HURT
  ENTITY_PAINTING_BREAK
  ENTITY_PAINTING_PLACE
  ENTITY_PANDA_AGGRESSIVE_AMBIENT
  ENTITY_PANDA_AMBIENT
  ENTITY_PANDA_BITE
  ENTITY_PANDA_CANT_BREED
  ENTITY_PANDA_DEATH
  ENTITY_PANDA_EAT
  ENTITY_PANDA_HURT
  ENTITY_PANDA_PRE_SNEEZE
  ENTITY_PANDA_SNEEZE
  ENTITY_PANDA_STEP
  ENTITY_PANDA_WORRIED_AMBIENT
  ENTITY_PARROT_AMBIENT
  ENTITY_PARROT_DEATH
  ENTITY_PARROT_EAT
  ENTITY_PARROT_FLY
  ENTITY_PARROT_HURT
  ENTITY_PARROT_IMITATE_BLAZE
  ENTITY_PARROT_IMITATE_BOGGED
  ENTITY_PARROT_IMITATE_CREEPER
  ENTITY_PARROT_IMITATE_DROWNED
  ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
  ENTITY_PARROT_IMITATE_ENDER_DRAGON
  ENTITY_PARROT_IMITATE_ENDERMITE
  ENTITY_PARROT_IMITATE_EVOKER
  ENTITY_PARROT_IMITATE_GHAST
  ENTITY_PARROT_IMITATE_GUARDIAN
  ENTITY_PARROT_IMITATE_HOGLIN
  ENTITY_PARROT_IMITATE_HUSK
  ENTITY_PARROT_IMITATE_ILLUSIONER
  ENTITY_PARROT_IMITATE_MAGMA_CUBE
  ENTITY_PARROT_IMITATE_PHANTOM
  ENTITY_PARROT_IMITATE_PIGLIN
  ENTITY_PARROT_IMITATE_PILLAGER
  ENTITY_PARROT_IMITATE_RAVAGER
  ENTITY_PARROT_IMITATE_SHULKER
  ENTITY_PARROT_IMITATE_SILVERFISH
  ENTITY_PARROT_IMITATE_SKELETON
  ENTITY_PARROT_IMITATE_SLIME
  ENTITY_PARROT_IMITATE_SPIDER
  ENTITY_PARROT_IMITATE_STRAY
  ENTITY_PARROT_IMITATE_VEX
  ENTITY_PARROT_IMITATE_VINDICATOR
  ENTITY_PARROT_IMITATE_WARDEN
  ENTITY_PARROT_IMITATE_WITCH
  ENTITY_PARROT_IMITATE_WITHER
  ENTITY_PARROT_IMITATE_WITHER_SKELETON
  ENTITY_PARROT_IMITATE_ZOGLIN
  ENTITY_PARROT_IMITATE_ZOMBIE
  ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
  ENTITY_PARROT_STEP
  ENTITY_PHANTOM_AMBIENT
  ENTITY_PHANTOM_BITE
  ENTITY_PHANTOM_DEATH
  ENTITY_PHANTOM_FLAP
  ENTITY_PHANTOM_HURT
  ENTITY_PHANTOM_SWOOP
  ENTITY_PIG_AMBIENT
  ENTITY_PIG_DEATH
  ENTITY_PIG_HURT
  ENTITY_PIG_SADDLE
  ENTITY_PIG_STEP
  ENTITY_PIGLIN_ADMIRING_ITEM
  ENTITY_PIGLIN_AMBIENT
  ENTITY_PIGLIN_ANGRY
  ENTITY_PIGLIN_CELEBRATE
  ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
  ENTITY_PIGLIN_DEATH
  ENTITY_PIGLIN_HURT
  ENTITY_PIGLIN_JEALOUS
  ENTITY_PIGLIN_RETREAT
  ENTITY_PIGLIN_STEP
  ENTITY_PILLAGER_AMBIENT
  ENTITY_PILLAGER_CELEBRATE
  ENTITY_PILLAGER_DEATH
  ENTITY_PILLAGER_HURT
  ENTITY_POLAR_BEAR_AMBIENT
  ENTITY_POLAR_BEAR_AMBIENT_BABY
  ENTITY_POLAR_BEAR_DEATH
  ENTITY_POLAR_BEAR_HURT
  ENTITY_POLAR_BEAR_STEP
  ENTITY_POLAR_BEAR_WARNING
  ENTITY_PUFFER_FISH_AMBIENT
  ENTITY_PUFFER_FISH_BLOW_OUT
  ENTITY_PUFFER_FISH_BLOW_UP
  ENTITY_PUFFER_FISH_DEATH
  ENTITY_PUFFER_FISH_FLOP
  ENTITY_PUFFER_FISH_HURT
  ENTITY_PUFFER_FISH_STING
  ENTITY_RABBIT_AMBIENT
  ENTITY_RABBIT_ATTACK
  ENTITY_RABBIT_DEATH
  ENTITY_RABBIT_HURT
  ENTITY_RABBIT_JUMP
  ENTITY_RAVAGER_AMBIENT
  ENTITY_RAVAGER_ATTACK
  ENTITY_RAVAGER_CELEBRATE
  ENTITY_RAVAGER_DEATH
  ENTITY_RAVAGER_HURT
  ENTITY_RAVAGER_ROAR
  ENTITY_RAVAGER_STEP
  ENTITY_RAVAGER_STUNNED
  ENTITY_SALMON_AMBIENT
  ENTITY_SALMON_DEATH
  ENTITY_SALMON_FLOP
  ENTITY_SALMON_HURT
  ENTITY_SHEEP_AMBIENT
  ENTITY_SHEEP_DEATH
  ENTITY_SHEEP_HURT
  ENTITY_SHEEP_SHEAR
  ENTITY_SHEEP_STEP
  ENTITY_SHULKER_AMBIENT
  ENTITY_SHULKER_BULLET_HIT
  ENTITY_SHULKER_BULLET_HURT
  ENTITY_SHULKER_CLOSE
  ENTITY_SHULKER_DEATH
  ENTITY_SHULKER_HURT
  ENTITY_SHULKER_HURT_CLOSED
  ENTITY_SHULKER_OPEN
  ENTITY_SHULKER_SHOOT
  ENTITY_SHULKER_TELEPORT
  ENTITY_SILVERFISH_AMBIENT
  ENTITY_SILVERFISH_DEATH
  ENTITY_SILVERFISH_HURT
  ENTITY_SILVERFISH_STEP
  ENTITY_SKELETON_AMBIENT
  ENTITY_SKELETON_CONVERTED_TO_STRAY
  ENTITY_SKELETON_DEATH
  ENTITY_SKELETON_HORSE_AMBIENT
  ENTITY_SKELETON_HORSE_AMBIENT_WATER
  ENTITY_SKELETON_HORSE_DEATH
  ENTITY_SKELETON_HORSE_GALLOP_WATER
  ENTITY_SKELETON_HORSE_HURT
  ENTITY_SKELETON_HORSE_JUMP_WATER
  ENTITY_SKELETON_HORSE_STEP_WATER
  ENTITY_SKELETON_HORSE_SWIM
  ENTITY_SKELETON_HURT
  ENTITY_SKELETON_SHOOT
  ENTITY_SKELETON_STEP
  ENTITY_SLIME_ATTACK
  ENTITY_SLIME_DEATH
  ENTITY_SLIME_DEATH_SMALL
  ENTITY_SLIME_HURT
  ENTITY_SLIME_HURT_SMALL
  ENTITY_SLIME_JUMP
  ENTITY_SLIME_JUMP_SMALL
  ENTITY_SLIME_SQUISH
  ENTITY_SLIME_SQUISH_SMALL
  ENTITY_SNIFFER_DEATH*
  ENTITY_SNIFFER_DIGGING*
  ENTITY_SNIFFER_DIGGING_STOP*
  ENTITY_SNIFFER_DROP_SEED*
  ENTITY_SNIFFER_EAT*
  ENTITY_SNIFFER_HAPPY*
  ENTITY_SNIFFER_HURT*
  ENTITY_SNIFFER_IDLE*
  ENTITY_SNIFFER_SCENTING*
  ENTITY_SNIFFER_SEARCHING*
  ENTITY_SNIFFER_SNIFFING*
  ENTITY_SNIFFER_STEP*
  ENTITY_SNOW_GOLEM_AMBIENT
  ENTITY_SNOW_GOLEM_DEATH
  ENTITY_SNOW_GOLEM_HURT
  ENTITY_SNOW_GOLEM_SHEAR
  ENTITY_SNOW_GOLEM_SHOOT
  ENTITY_SNOWBALL_THROW
  ENTITY_SPIDER_AMBIENT
  ENTITY_SPIDER_DEATH
  ENTITY_SPIDER_HURT
  ENTITY_SPIDER_STEP
  ENTITY_SPLASH_POTION_BREAK
  ENTITY_SPLASH_POTION_THROW
  ENTITY_SQUID_AMBIENT
  ENTITY_SQUID_DEATH
  ENTITY_SQUID_HURT
  ENTITY_SQUID_SQUIRT
  ENTITY_STRAY_AMBIENT
  ENTITY_STRAY_DEATH
  ENTITY_STRAY_HURT
  ENTITY_STRAY_STEP
  ENTITY_STRIDER_AMBIENT
  ENTITY_STRIDER_DEATH
  ENTITY_STRIDER_EAT
  ENTITY_STRIDER_HAPPY
  ENTITY_STRIDER_HURT
  ENTITY_STRIDER_RETREAT
  ENTITY_STRIDER_SADDLE
  ENTITY_STRIDER_STEP
  ENTITY_STRIDER_STEP_LAVA
  ENTITY_TADPOLE_DEATH
  ENTITY_TADPOLE_FLOP
  ENTITY_TADPOLE_GROW_UP
  ENTITY_TADPOLE_HURT
  ENTITY_TNT_PRIMED
  ENTITY_TROPICAL_FISH_AMBIENT
  ENTITY_TROPICAL_FISH_DEATH
  ENTITY_TROPICAL_FISH_FLOP
  ENTITY_TROPICAL_FISH_HURT
  ENTITY_TURTLE_AMBIENT_LAND
  ENTITY_TURTLE_DEATH
  ENTITY_TURTLE_DEATH_BABY
  ENTITY_TURTLE_EGG_BREAK
  ENTITY_TURTLE_EGG_CRACK
  ENTITY_TURTLE_EGG_HATCH
  ENTITY_TURTLE_HURT
  ENTITY_TURTLE_HURT_BABY
  ENTITY_TURTLE_LAY_EGG
  ENTITY_TURTLE_SHAMBLE
  ENTITY_TURTLE_SHAMBLE_BABY
  ENTITY_TURTLE_SWIM
  ENTITY_VEX_AMBIENT
  ENTITY_VEX_CHARGE
  ENTITY_VEX_DEATH
  ENTITY_VEX_HURT
  ENTITY_VILLAGER_AMBIENT
  ENTITY_VILLAGER_CELEBRATE
  ENTITY_VILLAGER_DEATH
  ENTITY_VILLAGER_HURT
  ENTITY_VILLAGER_NO
  ENTITY_VILLAGER_TRADE
  ENTITY_VILLAGER_WORK_ARMORER
  ENTITY_VILLAGER_WORK_BUTCHER
  ENTITY_VILLAGER_WORK_CARTOGRAPHER
  ENTITY_VILLAGER_WORK_CLERIC
  ENTITY_VILLAGER_WORK_FARMER
  ENTITY_VILLAGER_WORK_FISHERMAN
  ENTITY_VILLAGER_WORK_FLETCHER
  ENTITY_VILLAGER_WORK_LEATHERWORKER
  ENTITY_VILLAGER_WORK_LIBRARIAN
  ENTITY_VILLAGER_WORK_MASON
  ENTITY_VILLAGER_WORK_SHEPHERD
  ENTITY_VILLAGER_WORK_TOOLSMITH
  ENTITY_VILLAGER_WORK_WEAPONSMITH
  ENTITY_VILLAGER_YES
  ENTITY_VINDICATOR_AMBIENT
  ENTITY_VINDICATOR_CELEBRATE
  ENTITY_VINDICATOR_DEATH
  ENTITY_VINDICATOR_HURT
  ENTITY_WANDERING_TRADER_AMBIENT
  ENTITY_WANDERING_TRADER_DEATH
  ENTITY_WANDERING_TRADER_DISAPPEARED
  ENTITY_WANDERING_TRADER_DRINK_MILK
  ENTITY_WANDERING_TRADER_DRINK_POTION
  ENTITY_WANDERING_TRADER_HURT
  ENTITY_WANDERING_TRADER_NO
  ENTITY_WANDERING_TRADER_REAPPEARED
  ENTITY_WANDERING_TRADER_TRADE
  ENTITY_WANDERING_TRADER_YES
  ENTITY_WARDEN_AGITATED
  ENTITY_WARDEN_AMBIENT
  ENTITY_WARDEN_ANGRY
  ENTITY_WARDEN_ATTACK_IMPACT
  ENTITY_WARDEN_DEATH
  ENTITY_WARDEN_DIG
  ENTITY_WARDEN_EMERGE
  ENTITY_WARDEN_HEARTBEAT
  ENTITY_WARDEN_HURT
  ENTITY_WARDEN_LISTENING
  ENTITY_WARDEN_LISTENING_ANGRY
  ENTITY_WARDEN_NEARBY_CLOSE
  ENTITY_WARDEN_NEARBY_CLOSER
  ENTITY_WARDEN_NEARBY_CLOSEST
  ENTITY_WARDEN_ROAR
  ENTITY_WARDEN_SNIFF
  ENTITY_WARDEN_SONIC_BOOM
  ENTITY_WARDEN_SONIC_CHARGE
  ENTITY_WARDEN_STEP
  ENTITY_WARDEN_TENDRIL_CLICKS
  ENTITY_WIND_CHARGE_THROW*
  ENTITY_WIND_CHARGE_WIND_BURST*
  ENTITY_WITCH_AMBIENT
  ENTITY_WITCH_CELEBRATE
  ENTITY_WITCH_DEATH
  ENTITY_WITCH_DRINK
  ENTITY_WITCH_HURT
  ENTITY_WITCH_THROW
  ENTITY_WITHER_AMBIENT
  ENTITY_WITHER_BREAK_BLOCK
  ENTITY_WITHER_DEATH
  ENTITY_WITHER_HURT
  ENTITY_WITHER_SHOOT
  ENTITY_WITHER_SKELETON_AMBIENT
  ENTITY_WITHER_SKELETON_DEATH
  ENTITY_WITHER_SKELETON_HURT
  ENTITY_WITHER_SKELETON_STEP
  ENTITY_WITHER_SPAWN
  ENTITY_WOLF_AMBIENT
  ENTITY_WOLF_DEATH
  ENTITY_WOLF_GROWL
  ENTITY_WOLF_HOWL
  ENTITY_WOLF_HURT
  ENTITY_WOLF_PANT
  ENTITY_WOLF_SHAKE
  ENTITY_WOLF_STEP
  ENTITY_WOLF_WHINE
  ENTITY_ZOGLIN_AMBIENT
  ENTITY_ZOGLIN_ANGRY
  ENTITY_ZOGLIN_ATTACK
  ENTITY_ZOGLIN_DEATH
  ENTITY_ZOGLIN_HURT
  ENTITY_ZOGLIN_STEP
  ENTITY_ZOMBIE_AMBIENT
  ENTITY_ZOMBIE_ATTACK_IRON_DOOR
  ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
  ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
  ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
  ENTITY_ZOMBIE_DEATH
  ENTITY_ZOMBIE_DESTROY_EGG
  ENTITY_ZOMBIE_HORSE_AMBIENT
  ENTITY_ZOMBIE_HORSE_DEATH
  ENTITY_ZOMBIE_HORSE_HURT
  ENTITY_ZOMBIE_HURT
  ENTITY_ZOMBIE_INFECT
  ENTITY_ZOMBIE_STEP
  ENTITY_ZOMBIE_VILLAGER_AMBIENT
  ENTITY_ZOMBIE_VILLAGER_CONVERTED
  ENTITY_ZOMBIE_VILLAGER_CURE
  ENTITY_ZOMBIE_VILLAGER_DEATH
  ENTITY_ZOMBIE_VILLAGER_HURT
  ENTITY_ZOMBIE_VILLAGER_STEP
  ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
  ENTITY_ZOMBIFIED_PIGLIN_ANGRY
  ENTITY_ZOMBIFIED_PIGLIN_DEATH
  ENTITY_ZOMBIFIED_PIGLIN_HURT

Player

Sounds that the player character makes

  ENTITY_PLAYER_ATTACK_CRIT
  ENTITY_PLAYER_ATTACK_KNOCKBACK
  ENTITY_PLAYER_ATTACK_NODAMAGE
  ENTITY_PLAYER_ATTACK_STRONG
  ENTITY_PLAYER_ATTACK_SWEEP
  ENTITY_PLAYER_ATTACK_WEAK
  ENTITY_PLAYER_BIG_FALL
  ENTITY_PLAYER_BREATH
  ENTITY_PLAYER_BURP
  ENTITY_PLAYER_DEATH
  ENTITY_PLAYER_HURT
  ENTITY_PLAYER_HURT_DROWN
  ENTITY_PLAYER_HURT_FREEZE
  ENTITY_PLAYER_HURT_ON_FIRE
  ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
  ENTITY_PLAYER_LEVELUP
  ENTITY_PLAYER_SMALL_FALL
  ENTITY_PLAYER_SPLASH
  ENTITY_PLAYER_SPLASH_HIGH_SPEED
  ENTITY_PLAYER_SWIM

  ITEM_ARMOR_EQUIP_CHAIN
  ITEM_ARMOR_EQUIP_DIAMOND
  ITEM_ARMOR_EQUIP_ELYTRA
  ITEM_ARMOR_EQUIP_GENERIC
  ITEM_ARMOR_EQUIP_GOLD
  ITEM_ARMOR_EQUIP_IRON
  ITEM_ARMOR_EQUIP_LEATHER
  ITEM_ARMOR_EQUIP_NETHERITE
  ITEM_ARMOR_EQUIP_TURTLE
  ITEM_ARMOR_EQUIP_WOLF
  ITEM_ARMOR_UNEQUIP_WOLF
  ITEM_AXE_SCRAPE
  ITEM_AXE_STRIP
  ITEM_AXE_WAX_OFF
  ITEM_BONE_MEAL_USE
  ITEM_BOOK_PAGE_TURN
  ITEM_BOOK_PUT
  ITEM_BOTTLE_EMPTY
  ITEM_BOTTLE_FILL
  ITEM_BOTTLE_FILL_DRAGONBREATH
  ITEM_BRUSH_BRUSHING*
  ITEM_BRUSH_BRUSH_SAND_COMPLETED*
  ITEM_BUCKET_EMPTY
  ITEM_BUCKET_EMPTY_AXOLOTL
  ITEM_BUCKET_EMPTY_FISH
  ITEM_BUCKET_EMPTY_LAVA
  ITEM_BUCKET_EMPTY_POWDER_SNOW
  ITEM_BUCKET_EMPTY_TADPOLE
  ITEM_BUCKET_FILL
  ITEM_BUCKET_FILL_AXOLOTL
  ITEM_BUCKET_FILL_FISH
  ITEM_BUCKET_FILL_LAVA
  ITEM_BUCKET_FILL_POWDER_SNOW
  ITEM_BUCKET_FILL_TADPOLE
  ITEM_BUNDLE_DROP_CONTENTS
  ITEM_BUNDLE_INSERT
  ITEM_BUNDLE_REMOVE_ONE
  ITEM_CHORUS_FRUIT_TELEPORT
  ITEM_CROP_PLANT
  ITEM_CROSSBOW_HIT
  ITEM_CROSSBOW_LOADING_END
  ITEM_CROSSBOW_LOADING_MIDDLE
  ITEM_CROSSBOW_LOADING_START
  ITEM_CROSSBOW_QUICK_CHARGE_1
  ITEM_CROSSBOW_QUICK_CHARGE_2
  ITEM_CROSSBOW_QUICK_CHARGE_3
  ITEM_CROSSBOW_SHOOT
  ITEM_DYE_USE
  ITEM_ELYTRA_FLYING
  ITEM_FIRECHARGE_USE
  ITEM_FLINTANDSTEEL_USE
  ITEM_GLOW_INK_SAC_USE
  ITEM_GOAT_HORN_PLAY
  ITEM_GOAT_HORN_SOUND_0
  ITEM_GOAT_HORN_SOUND_1
  ITEM_GOAT_HORN_SOUND_2
  ITEM_GOAT_HORN_SOUND_3
  ITEM_GOAT_HORN_SOUND_4
  ITEM_GOAT_HORN_SOUND_5
  ITEM_GOAT_HORN_SOUND_6
  ITEM_GOAT_HORN_SOUND_7
  ITEM_HOE_TILL
  ITEM_HONEYCOMB_WAX_ON
  ITEM_HONEY_BOTTLE_DRINK
  ITEM_INK_SAC_USE
  ITEM_LODESTONE_COMPASS_LOCK
  ITEM_MACE_SMASH_AIR*
  ITEM_MACE_SMASH_GROUND*
  ITEM_MACE_SMASH_GROUND_HEAVY*
  ITEM_NETHER_WART_PLANT
  ITEM_OMINOUS_BOTTLE_DISPOSE*
  ITEM_SHIELD_BLOCK
  ITEM_SHIELD_BREAK
  ITEM_SHOVEL_FLATTEN
  ITEM_SPYGLASS_STOP_USING
  ITEM_SPYGLASS_USE
  ITEM_TOTEM_USE
  ITEM_TRIDENT_HIT
  ITEM_TRIDENT_HIT_GROUND
  ITEM_TRIDENT_RETURN
  ITEM_TRIDENT_RIPTIDE_1
  ITEM_TRIDENT_RIPTIDE_2
  ITEM_TRIDENT_RIPTIDE_3
  ITEM_TRIDENT_THROW
  ITEM_TRIDENT_THUNDER
  ITEM_WOLF_ARMOR_BREAK*
  ITEM_WOLF_ARMOR_CRACK*
  ITEM_WOLF_ARMOR_DAMAGE*
  ITEM_WOLF_ARMOR_REPAIR*

Misc

Sounds that don't match any of the other categories

  ENCHANT_THORNS_HIT

  EVENT_MOB_EFFECT_BAD_OMEN*
  EVENT_MOB_EFFECT_RAID_OMEN
  EVENT_MOB_EFFECT_TRIAL_OMEN
  EVENT_RAID_HORN

  INTENTIONALLY_EMPTY*

  MUSIC_CREATIVE
  MUSIC_CREDITS
  MUSIC_DISC_11
  MUSIC_DISC_13
  MUSIC_DISC_5
  MUSIC_DISC_BLOCKS
  MUSIC_DISC_CAT
  MUSIC_DISC_CHIRP
  MUSIC_DISC_FAR
  MUSIC_DISC_MALL
  MUSIC_DISC_MELLOHI
  MUSIC_DISC_OTHERSIDE
  MUSIC_DISC_PIGSTEP
  MUSIC_DISC_STAL
  MUSIC_DISC_STRAD
  MUSIC_DISC_WAIT
  MUSIC_DISC_WARD
  MUSIC_DRAGON
  MUSIC_END
  MUSIC_GAME
  MUSIC_MENU
  MUSIC_NETHER_BASALT_DELTAS
  MUSIC_NETHER_CRIMSON_FOREST
  MUSIC_NETHER_NETHER_WASTES
  MUSIC_NETHER_SOUL_SAND_VALLEY
  MUSIC_NETHER_WARPED_FOREST
  MUSIC_OVERWORLD_CHERRY_GROVE*
  MUSIC_OVERWORLD_DEEP_DARK
  MUSIC_OVERWORLD_DRIPSTONE_CAVES
  MUSIC_OVERWORLD_FROZEN_PEAKS
  MUSIC_OVERWORLD_GROVE
  MUSIC_OVERWORLD_JAGGED_PEAKS
  MUSIC_OVERWORLD_JUNGLE_AND_FOREST
  MUSIC_OVERWORLD_LUSH_CAVES
  MUSIC_OVERWORLD_MEADOW
  MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
  MUSIC_OVERWORLD_SNOWY_SLOPES
  MUSIC_OVERWORLD_STONY_PEAKS
  MUSIC_OVERWORLD_SWAMP
  MUSIC_UNDER_WATER

  PARTICLE_SOUL_ESCAPE

  UI_BUTTON_CLICK
  UI_CARTOGRAPHY_TABLE_TAKE_RESULT
  UI_LOOM_SELECT_PATTERN
  UI_LOOM_TAKE_RESULT
  UI_STONECUTTER_SELECT_RECIPE
  UI_STONECUTTER_TAKE_RESULT
  UI_TOAST_CHALLENGE_COMPLETE
  UI_TOAST_IN
  UI_TOAST_OUT