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Spigot 1.20

Javadocs

Experimental

Sounds with an * either require the usage of an experimental data pack, or are otherwise not usable, but still in the game.

Block Sounds

    BLOCK_AMETHYST_BLOCK_BREAK
    BLOCK_AMETHYST_BLOCK_CHIME
    BLOCK_AMETHYST_BLOCK_FALL
    BLOCK_AMETHYST_BLOCK_HIT
    BLOCK_AMETHYST_BLOCK_PLACE
    BLOCK_AMETHYST_BLOCK_RESONATE
    BLOCK_AMETHYST_BLOCK_STEP
    BLOCK_AMETHYST_CLUSTER_BREAK
    BLOCK_AMETHYST_CLUSTER_FALL
    BLOCK_AMETHYST_CLUSTER_HIT
    BLOCK_AMETHYST_CLUSTER_PLACE
    BLOCK_AMETHYST_CLUSTER_STEP
    BLOCK_ANCIENT_DEBRIS_BREAK
    BLOCK_ANCIENT_DEBRIS_FALL
    BLOCK_ANCIENT_DEBRIS_HIT
    BLOCK_ANCIENT_DEBRIS_PLACE
    BLOCK_ANCIENT_DEBRIS_STEP
    BLOCK_ANVIL_BREAK
    BLOCK_ANVIL_DESTROY
    BLOCK_ANVIL_FALL
    BLOCK_ANVIL_HIT
    BLOCK_ANVIL_LAND
    BLOCK_ANVIL_PLACE
    BLOCK_ANVIL_STEP
    BLOCK_ANVIL_USE
    BLOCK_AZALEA_BREAK
    BLOCK_AZALEA_FALL
    BLOCK_AZALEA_HIT
    BLOCK_AZALEA_LEAVES_BREAK
    BLOCK_AZALEA_LEAVES_FALL
    BLOCK_AZALEA_LEAVES_HIT
    BLOCK_AZALEA_LEAVES_PLACE
    BLOCK_AZALEA_LEAVES_STEP
    BLOCK_AZALEA_PLACE
    BLOCK_AZALEA_STEP
    BLOCK_BAMBOO_BREAK
    BLOCK_BAMBOO_FALL
    BLOCK_BAMBOO_HIT
    BLOCK_BAMBOO_PLACE
    BLOCK_BAMBOO_SAPLING_BREAK
    BLOCK_BAMBOO_SAPLING_HIT
    BLOCK_BAMBOO_SAPLING_PLACE
    BLOCK_BAMBOO_STEP
    BLOCK_BAMBOO_WOOD_BREAK
    BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
    BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
    BLOCK_BAMBOO_WOOD_DOOR_CLOSE
    BLOCK_BAMBOO_WOOD_DOOR_OPEN
    BLOCK_BAMBOO_WOOD_FALL
    BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
    BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
    BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
    BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
    BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
    BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
    BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
    BLOCK_BAMBOO_WOOD_HIT
    BLOCK_BAMBOO_WOOD_PLACE
    BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
    BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
    BLOCK_BAMBOO_WOOD_STEP
    BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
    BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
    BLOCK_BARREL_CLOSE
    BLOCK_BARREL_OPEN
    BLOCK_BASALT_BREAK
    BLOCK_BASALT_FALL
    BLOCK_BASALT_HIT
    BLOCK_BASALT_PLACE
    BLOCK_BASALT_STEP
    BLOCK_BEACON_ACTIVATE
    BLOCK_BEACON_AMBIENT
    BLOCK_BEACON_DEACTIVATE
    BLOCK_BEACON_POWER_SELECT
    BLOCK_BEEHIVE_DRIP
    BLOCK_BEEHIVE_ENTER
    BLOCK_BEEHIVE_EXIT
    BLOCK_BEEHIVE_SHEAR
    BLOCK_BEEHIVE_WORK
    BLOCK_BELL_RESONATE
    BLOCK_BELL_USE
    BLOCK_BIG_DRIPLEAF_BREAK
    BLOCK_BIG_DRIPLEAF_FALL
    BLOCK_BIG_DRIPLEAF_HIT
    BLOCK_BIG_DRIPLEAF_PLACE
    BLOCK_BIG_DRIPLEAF_STEP
    BLOCK_BIG_DRIPLEAF_TILT_DOWN
    BLOCK_BIG_DRIPLEAF_TILT_UP
    BLOCK_BLASTFURNACE_FIRE_CRACKLE
    BLOCK_BONE_BLOCK_BREAK
    BLOCK_BONE_BLOCK_FALL
    BLOCK_BONE_BLOCK_HIT
    BLOCK_BONE_BLOCK_PLACE
    BLOCK_BONE_BLOCK_STEP
    BLOCK_BREWING_STAND_BREW
    BLOCK_BUBBLE_COLUMN_BUBBLE_POP
    BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
    BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
    BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
    BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
    BLOCK_CAKE_ADD_CANDLE
    BLOCK_CALCITE_BREAK
    BLOCK_CALCITE_FALL
    BLOCK_CALCITE_HIT
    BLOCK_CALCITE_PLACE
    BLOCK_CALCITE_STEP
    BLOCK_CAMPFIRE_CRACKLE
    BLOCK_CANDLE_AMBIENT
    BLOCK_CANDLE_BREAK
    BLOCK_CANDLE_EXTINGUISH
    BLOCK_CANDLE_FALL
    BLOCK_CANDLE_HIT
    BLOCK_CANDLE_PLACE
    BLOCK_CANDLE_STEP
    BLOCK_CAVE_VINES_BREAK
    BLOCK_CAVE_VINES_FALL
    BLOCK_CAVE_VINES_HIT
    BLOCK_CAVE_VINES_PICK_BERRIES
    BLOCK_CAVE_VINES_PLACE
    BLOCK_CAVE_VINES_STEP
    BLOCK_CHAIN_BREAK
    BLOCK_CHAIN_FALL
    BLOCK_CHAIN_HIT
    BLOCK_CHAIN_PLACE
    BLOCK_CHAIN_STEP
    BLOCK_CHERRY_LEAVES_BREAK
    BLOCK_CHERRY_LEAVES_FALL
    BLOCK_CHERRY_LEAVES_HIT
    BLOCK_CHERRY_LEAVES_PLACE
    BLOCK_CHERRY_LEAVES_STEP
    BLOCK_CHERRY_SAPLING_BREAK
    BLOCK_CHERRY_SAPLING_FALL
    BLOCK_CHERRY_SAPLING_HIT
    BLOCK_CHERRY_SAPLING_PLACE
    BLOCK_CHERRY_SAPLING_STEP
    BLOCK_CHERRY_WOOD_BREAK
    BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
    BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
    BLOCK_CHERRY_WOOD_DOOR_CLOSE
    BLOCK_CHERRY_WOOD_DOOR_OPEN
    BLOCK_CHERRY_WOOD_FALL
    BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
    BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
    BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
    BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
    BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
    BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
    BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
    BLOCK_CHERRY_WOOD_HIT
    BLOCK_CHERRY_WOOD_PLACE
    BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
    BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
    BLOCK_CHERRY_WOOD_STEP
    BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
    BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
    BLOCK_CHEST_CLOSE
    BLOCK_CHEST_LOCKED
    BLOCK_CHEST_OPEN
    BLOCK_CHISELED_BOOKSHELF_BREAK
    BLOCK_CHISELED_BOOKSHELF_FALL
    BLOCK_CHISELED_BOOKSHELF_HIT
    BLOCK_CHISELED_BOOKSHELF_INSERT
    BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
    BLOCK_CHISELED_BOOKSHELF_PICKUP
    BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
    BLOCK_CHISELED_BOOKSHELF_PLACE
    BLOCK_CHISELED_BOOKSHELF_STEP
    BLOCK_CHORUS_FLOWER_DEATH
    BLOCK_CHORUS_FLOWER_GROW
    BLOCK_COMPARATOR_CLICK
    BLOCK_COMPOSTER_EMPTY
    BLOCK_COMPOSTER_FILL
    BLOCK_COMPOSTER_FILL_SUCCESS
    BLOCK_COMPOSTER_READY
    BLOCK_CONDUIT_ACTIVATE
    BLOCK_CONDUIT_AMBIENT
    BLOCK_CONDUIT_AMBIENT_SHORT
    BLOCK_CONDUIT_ATTACK_TARGET
    BLOCK_CONDUIT_DEACTIVATE
    BLOCK_COPPER_BREAK
    BLOCK_COPPER_FALL
    BLOCK_COPPER_HIT
    BLOCK_COPPER_PLACE
    BLOCK_COPPER_STEP
    BLOCK_CORAL_BLOCK_BREAK
    BLOCK_CORAL_BLOCK_FALL
    BLOCK_CORAL_BLOCK_HIT
    BLOCK_CORAL_BLOCK_PLACE
    BLOCK_CORAL_BLOCK_STEP
    BLOCK_CROP_BREAK
    BLOCK_DECORATED_POT_BREAK
    BLOCK_DECORATED_POT_FALL
    BLOCK_DECORATED_POT_HIT
    BLOCK_DECORATED_POT_PLACE
    BLOCK_DECORATED_POT_SHATTER
    BLOCK_DECORATED_POT_STEP
    BLOCK_DEEPSLATE_BREAK
    BLOCK_DEEPSLATE_BRICKS_BREAK
    BLOCK_DEEPSLATE_BRICKS_FALL
    BLOCK_DEEPSLATE_BRICKS_HIT
    BLOCK_DEEPSLATE_BRICKS_PLACE
    BLOCK_DEEPSLATE_BRICKS_STEP
    BLOCK_DEEPSLATE_FALL
    BLOCK_DEEPSLATE_HIT
    BLOCK_DEEPSLATE_PLACE
    BLOCK_DEEPSLATE_STEP
    BLOCK_DEEPSLATE_TILES_BREAK
    BLOCK_DEEPSLATE_TILES_FALL
    BLOCK_DEEPSLATE_TILES_HIT
    BLOCK_DEEPSLATE_TILES_PLACE
    BLOCK_DEEPSLATE_TILES_STEP
    BLOCK_DISPENSER_DISPENSE
    BLOCK_DISPENSER_FAIL
    BLOCK_DISPENSER_LAUNCH
    BLOCK_DRIPSTONE_BLOCK_BREAK
    BLOCK_DRIPSTONE_BLOCK_FALL
    BLOCK_DRIPSTONE_BLOCK_HIT
    BLOCK_DRIPSTONE_BLOCK_PLACE
    BLOCK_DRIPSTONE_BLOCK_STEP
    BLOCK_ENCHANTMENT_TABLE_USE
    BLOCK_ENDER_CHEST_CLOSE
    BLOCK_ENDER_CHEST_OPEN
    BLOCK_END_GATEWAY_SPAWN
    BLOCK_END_PORTAL_FRAME_FILL
    BLOCK_END_PORTAL_SPAWN
    BLOCK_FENCE_GATE_CLOSE
    BLOCK_FENCE_GATE_OPEN
    BLOCK_FIRE_AMBIENT
    BLOCK_FIRE_EXTINGUISH
    BLOCK_FLOWEING_AZALEA_BREAK
    BLOCK_FLOWEING_AZALEA_FALL
    BLOCK_FLOWEING_AZALEA_HIT
    BLOCK_FLOWEING_AZALEA_PLACE
    BLOCK_FLOWEING_AZALEA_STEP
    BLOCK_FROGLIGHT_BREAK
    BLOCK_FROGLIGHT_FALL
    BLOCK_FROGLIGHT_HIT
    BLOCK_FROGLIGHT_PLACE
    BLOCK_FROGLIGHT_STEP
    BLOCK_FROGSPAWN_BREAK
    BLOCK_FROGSPAWN_FALL
    BLOCK_FROGSPAWN_HATCH
    BLOCK_FROGSPAWN_HIT
    BLOCK_FROGSPAWN_PLACE
    BLOCK_FROGSPAWN_STEP
    BLOCK_FUNGUS_BREAK
    BLOCK_FUNGUS_FALL
    BLOCK_FUNGUS_HIT
    BLOCK_FUNGUS_PLACE
    BLOCK_FUNGUS_STEP
    BLOCK_FURNACE_FIRE_CRACKLE
    BLOCK_GILDED_BLACKSTONE_BREAK
    BLOCK_GILDED_BLACKSTONE_FALL
    BLOCK_GILDED_BLACKSTONE_HIT
    BLOCK_GILDED_BLACKSTONE_PLACE
    BLOCK_GILDED_BLACKSTONE_STEP
    BLOCK_GLASS_BREAK
    BLOCK_GLASS_FALL
    BLOCK_GLASS_HIT
    BLOCK_GLASS_PLACE
    BLOCK_GLASS_STEP
    BLOCK_GRASS_BREAK
    BLOCK_GRASS_FALL
    BLOCK_GRASS_HIT
    BLOCK_GRASS_PLACE
    BLOCK_GRASS_STEP
    BLOCK_GRAVEL_BREAK
    BLOCK_GRAVEL_FALL
    BLOCK_GRAVEL_HIT
    BLOCK_GRAVEL_PLACE
    BLOCK_GRAVEL_STEP
    BLOCK_GRIDNSTONE_USE
    BLOCK_GROWING_PLANT_CROP
    BLOCK_HANGING_ROOTS_BREAK
    BLOCK_HANGING_ROOTS_FALL
    BLOCK_HANGING_ROOTS_HIT
    BLOCK_HANGING_ROOTS_PLACE
    BLOCK_HANGING_ROOTS_STEP
    BLOCK_HANGING_SIGN_BREAK
    BLOCK_HANGING_SIGN_FALL
    BLOCK_HANGING_SIGN_HIT
    BLOCK_HANGING_SIGN_PLACE
    BLOCK_HANGING_SIGN_STEP
    BLOCK_HONEY_BLOCK_BREAK
    BLOCK_HONEY_BLOCK_FALL
    BLOCK_HONEY_BLOCK_HIT
    BLOCK_HONEY_BLOCK_PLACE
    BLOCK_HONEY_BLOCK_SLIDE
    BLOCK_HONEY_BLOCK_STEP
    BLOCK_IRON_DOOR_CLOSE
    BLOCK_IRON_DOOR_OPEN
    BLOCK_IRON_TRAPDOOR_CLOSE
    BLOCK_IRON_TRAPDOOR_OPEN
    BLOCK_LADDER_BREAK
    BLOCK_LADDER_FALL
    BLOCK_LADDER_HIT
    BLOCK_LADDER_PLACE
    BLOCK_LADDER_STEP
    BLOCK_LANTERN_BREAK
    BLOCK_LANTERN_FALL
    BLOCK_LANTERN_HIT
    BLOCK_LANTERN_PLACE
    BLOCK_LANTERN_STEP
    BLOCK_LARGE_AMETHYST_BUD_BREAK
    BLOCK_LARGE_AMETHYST_BUD_PLACE
    BLOCK_LAVA_AMBIENT
    BLOCK_LAVA_EXTINGUISH
    BLOCK_LAVA_POP
    BLOCK_LEVER_CLICK
    BLOCK_LILY_PAD_PLACE
    BLOCK_LODESTONE_BREAK
    BLOCK_LODESTONE_FALL
    BLOCK_LODESTONE_HIT
    BLOCK_LODESTONE_PLACE
    BLOCK_LODESTONE_STEP
    BLOCK_MANGROVE_ROOTS_BREAK
    BLOCK_MANGROVE_ROOTS_FALL
    BLOCK_MANGROVE_ROOTS_HIT
    BLOCK_MANGROVE_ROOTS_PLACE
    BLOCK_MANGROVE_ROOTS_STEP
    BLOCK_MEDIUM_AMETHYST_BUD_BREAK
    BLOCK_MEDIUM_AMETHYST_BUD_PLACE
    BLOCK_METAL_BREAK
    BLOCK_METAL_FALL
    BLOCK_METAL_HIT
    BLOCK_METAL_PLACE
    BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
    BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
    BLOCK_METAL_STEP
    BLOCK_MOSS_BREAK
    BLOCK_MOSS_CARPET_BREAK
    BLOCK_MOSS_CARPET_FALL
    BLOCK_MOSS_CARPET_HIT
    BLOCK_MOSS_CARPET_PLACE
    BLOCK_MOSS_CARPET_STEP
    BLOCK_MOSS_FALL
    BLOCK_MOSS_HIT
    BLOCK_MOSS_PLACE
    BLOCK_MOSS_STEP
    BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
    BLOCK_MUDDY_MANGROVE_ROOTS_FALL
    BLOCK_MUDDY_MANGROVE_ROOTS_HIT
    BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
    BLOCK_MUDDY_MANGROVE_ROOTS_STEP
    BLOCK_MUD_BREAK
    BLOCK_MUD_BRICKS_BREAK
    BLOCK_MUD_BRICKS_FALL
    BLOCK_MUD_BRICKS_HIT
    BLOCK_MUD_BRICKS_PLACE
    BLOCK_MUD_BRICKS_STEP
    BLOCK_MUD_FALL
    BLOCK_MUD_HIT
    BLOCK_MUD_PLACE
    BLOCK_MUD_STEP
    BLOCK_NETHERITE_BLOCK_BREAK
    BLOCK_NETHERITE_BLOCK_FALL
    BLOCK_NETHERITE_BLOCK_HIT
    BLOCK_NETHERITE_BLOCK_PLACE
    BLOCK_NETHERITE_BLOCK_STEP
    BLOCK_NETHERRACK_BREAK
    BLOCK_NETHERRACK_FALL
    BLOCK_NETHERRACK_HIT
    BLOCK_NETHERRACK_PLACE
    BLOCK_NETHERRACK_STEP
    BLOCK_NETHER_BRICKS_BREAK
    BLOCK_NETHER_BRICKS_FALL
    BLOCK_NETHER_BRICKS_HIT
    BLOCK_NETHER_BRICKS_PLACE
    BLOCK_NETHER_BRICKS_STEP
    BLOCK_NETHER_GOLD_ORE_BREAK
    BLOCK_NETHER_GOLD_ORE_FALL
    BLOCK_NETHER_GOLD_ORE_HIT
    BLOCK_NETHER_GOLD_ORE_PLACE
    BLOCK_NETHER_GOLD_ORE_STEP
    BLOCK_NETHER_ORE_BREAK
    BLOCK_NETHER_ORE_FALL
    BLOCK_NETHER_ORE_HIT
    BLOCK_NETHER_ORE_PLACE
    BLOCK_NETHER_ORE_STEP
    BLOCK_NETHER_SPROUTS_BREAK
    BLOCK_NETHER_SPROUTS_FALL
    BLOCK_NETHER_SPROUTS_HIT
    BLOCK_NETHER_SPROUTS_PLACE
    BLOCK_NETHER_SPROUTS_STEP
    BLOCK_NETHER_WART_BREAK
    BLOCK_NETHER_WOOD_BREAK
    BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
    BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
    BLOCK_NETHER_WOOD_DOOR_CLOSE
    BLOCK_NETHER_WOOD_DOOR_OPEN
    BLOCK_NETHER_WOOD_FALL
    BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
    BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
    BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
    BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
    BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
    BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
    BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
    BLOCK_NETHER_WOOD_HIT
    BLOCK_NETHER_WOOD_PLACE
    BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
    BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
    BLOCK_NETHER_WOOD_STEP
    BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
    BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
    BLOCK_NOTE_BLOCK_BANJO
    BLOCK_NOTE_BLOCK_BASEDRUM
    BLOCK_NOTE_BLOCK_BASS
    BLOCK_NOTE_BLOCK_BELL
    BLOCK_NOTE_BLOCK_BIT
    BLOCK_NOTE_BLOCK_CHIME
    BLOCK_NOTE_BLOCK_COW_BELL
    BLOCK_NOTE_BLOCK_DIDGERIDOO
    BLOCK_NOTE_BLOCK_FLUTE
    BLOCK_NOTE_BLOCK_GUITAR
    BLOCK_NOTE_BLOCK_HARP
    BLOCK_NOTE_BLOCK_HAT
    BLOCK_NOTE_BLOCK_IMITATE_CREEPER
    BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
    BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
    BLOCK_NOTE_BLOCK_IMITATE_SKELETON
    BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
    BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
    BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
    BLOCK_NOTE_BLOCK_PLING
    BLOCK_NOTE_BLOCK_SNARE
    BLOCK_NOTE_BLOCK_XYLOPHONE
    BLOCK_NYLIUM_BREAK
    BLOCK_NYLIUM_FALL
    BLOCK_NYLIUM_HIT
    BLOCK_NYLIUM_PLACE
    BLOCK_NYLIUM_STEP
    BLOCK_PACKED_MUD_BREAK
    BLOCK_PACKED_MUD_FALL
    BLOCK_PACKED_MUD_HIT
    BLOCK_PACKED_MUD_PLACE
    BLOCK_PACKED_MUD_STEP
    BLOCK_PINK_PETALS_BREAK
    BLOCK_PINK_PETALS_FALL
    BLOCK_PINK_PETALS_HIT
    BLOCK_PINK_PETALS_PLACE
    BLOCK_PINK_PETALS_STEP
    BLOCK_PISTON_CONTRACT
    BLOCK_PISTON_EXTEND
    BLOCK_POINTED_DRIPSTONE_BREAK
    BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
    BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
    BLOCK_POINTED_DRIPSTONE_DRIP_WATER
    BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
    BLOCK_POINTED_DRIPSTONE_FALL
    BLOCK_POINTED_DRIPSTONE_HIT
    BLOCK_POINTED_DRIPSTONE_LAND
    BLOCK_POINTED_DRIPSTONE_PLACE
    BLOCK_POINTED_DRIPSTONE_STEP
    BLOCK_POLISHED_DEEPSLATE_BREAK
    BLOCK_POLISHED_DEEPSLATE_FALL
    BLOCK_POLISHED_DEEPSLATE_HIT
    BLOCK_POLISHED_DEEPSLATE_PLACE
    BLOCK_POLISHED_DEEPSLATE_STEP
    BLOCK_PORTAL_AMBIENT
    BLOCK_PORTAL_TRAVEL
    BLOCK_PORTAL_TRIGGER
    BLOCK_POWDER_SNOW_BREAK
    BLOCK_POWDER_SNOW_FALL
    BLOCK_POWDER_SNOW_HIT
    BLOCK_POWDER_SNOW_PLACE
    BLOCK_POWDER_SNOW_STEP
    BLOCK_PUMPKIN_CARVE
    BLOCK_REDSTONE_TORCH_BURNOUT
    BLOCK_RESPAWN_ANCHOR_AMBIENT
    BLOCK_RESPAWN_ANCHOR_CHARGE
    BLOCK_RESPAWN_ANCHOR_DEPLETE
    BLOCK_RESPAWN_ANCHOR_SET_SPAWN
    BLOCK_ROOTED_DIRT_BREAK
    BLOCK_ROOTED_DIRT_FALL
    BLOCK_ROOTED_DIRT_HIT
    BLOCK_ROOTED_DIRT_PLACE
    BLOCK_ROOTED_DIRT_STEP
    BLOCK_ROOTS_BREAK
    BLOCK_ROOTS_FALL
    BLOCK_ROOTS_HIT
    BLOCK_ROOTS_PLACE
    BLOCK_ROOTS_STEP
    BLOCK_SAND_BREAK
    BLOCK_SAND_FALL
    BLOCK_SAND_HIT
    BLOCK_SAND_PLACE
    BLOCK_SAND_STEP
    BLOCK_SCAFFOLDING_BREAK
    BLOCK_SCAFFOLDING_FALL
    BLOCK_SCAFFOLDING_HIT
    BLOCK_SCAFFOLDING_PLACE
    BLOCK_SCAFFOLDING_STEP
    BLOCK_SCULK_BREAK
    BLOCK_SCULK_CATALYST_BLOOM
    BLOCK_SCULK_CATALYST_BREAK
    BLOCK_SCULK_CATALYST_FALL
    BLOCK_SCULK_CATALYST_HIT
    BLOCK_SCULK_CATALYST_PLACE
    BLOCK_SCULK_CATALYST_STEP
    BLOCK_SCULK_CHARGE
    BLOCK_SCULK_FALL
    BLOCK_SCULK_HIT
    BLOCK_SCULK_PLACE
    BLOCK_SCULK_SENSOR_BREAK
    BLOCK_SCULK_SENSOR_CLICKING
    BLOCK_SCULK_SENSOR_CLICKING_STOP
    BLOCK_SCULK_SENSOR_FALL
    BLOCK_SCULK_SENSOR_HIT
    BLOCK_SCULK_SENSOR_PLACE
    BLOCK_SCULK_SENSOR_STEP
    BLOCK_SCULK_SHRIEKER_BREAK
    BLOCK_SCULK_SHRIEKER_FALL
    BLOCK_SCULK_SHRIEKER_HIT
    BLOCK_SCULK_SHRIEKER_PLACE
    BLOCK_SCULK_SHRIEKER_SHRIEK
    BLOCK_SCULK_SHRIEKER_STEP
    BLOCK_SCULK_SPREAD
    BLOCK_SCULK_STEP
    BLOCK_SCULK_VEIN_BREAK
    BLOCK_SCULK_VEIN_FALL
    BLOCK_SCULK_VEIN_HIT
    BLOCK_SCULK_VEIN_PLACE
    BLOCK_SCULK_VEIN_STEP
    BLOCK_SHROOMLIGHT_BREAK
    BLOCK_SHROOMLIGHT_FALL
    BLOCK_SHROOMLIGHT_HIT
    BLOCK_SHROOMLIGHT_PLACE
    BLOCK_SHROOMLIGHT_STEP
    BLOCK_SHULKER_BOX_CLOSE
    BLOCK_SHULKER_BOX_OPEN
    BLOCK_SIGN_WAXED_INTERACT_FAIL
    BLOCK_SLIME_BREAK
    BLOCK_SLIME_BLOCK_FALL
    BLOCK_SLIME_BLOCK_HIT
    BLOCK_SLIME_BLOCK_PLACE
    BLOCK_SLIME_BLOCK_STEP
    BLOCK_SMALL_AMETHYST_BUD_BREAK
    BLOCK_SMALL_AMETHYST_BUD_PLACE
    BLOCK_SMALL_DRIPLEAF_BREAK
    BLOCK_SMALL_DRIPLEAF_FALL
    BLOCK_SMALL_DRIPLEAF_HIT
    BLOCK_SMALL_DRIPLEAF_PLACE
    BLOCK_SMALL_DRIPLEAF_STEP
    BLOCK_SMITHING_TABLE_USE
    BLOCK_SMOKER_SMOKE
    BLOCK_SNIFFER_EGG_CRACK
    BLOCK_SNIFFER_EGG_HATCH
    BLOCK_SNIFFER_EGG_PLOP
    BLOCK_SNOW_BREAK
    BLOCK_SNOW_FALL
    BLOCK_SNOW_HIT
    BLOCK_SNOW_PLACE
    BLOCK_SNOW_STEP
    BLOCK_SOUL_SAND_BREAK
    BLOCK_SOUL_SAND_FALL
    BLOCK_SOUL_SAND_HIT
    BLOCK_SOUL_SAND_PLACE
    BLOCK_SOUL_SAND_STEP
    BLOCK_SOUL_SOIL_BREAK
    BLOCK_SOUL_SOIL_FALL
    BLOCK_SOUL_SOIL_HIT
    BLOCK_SOUL_SOIL_PLACE
    BLOCK_SOUL_SOIL_STEP
    BLOCK_SPORE_BLOSSOM_BREAK
    BLOCK_SPORE_BLOSSOM_FALL
    BLOCK_SPORE_BLOSSOM_HIT
    BLOCK_SPORE_BLOSSOM_PLACE
    BLOCK_SPORE_BLOSSOM_STEP
    BLOCK_STEM_BREAK
    BLOCK_STEM_FALL
    BLOCK_STEM_HIT
    BLOCK_STEM_PLACE
    BLOCK_STEM_STEP
    BLOCK_STONE_BREAK
    BLOCK_STONE_BUTTON_CLICK_OFF
    BLOCK_STONE_BUTTON_CLICK_ON
    BLOCK_STONE_FALL
    BLOCK_STONE_HIT
    BLOCK_STONE_PLACE
    BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
    BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
    BLOCK_STONE_STEP
    BLOCK_SUSPICIOUS_GRAVEL_BREAK
    BLOCK_SUSPICIOUS_GRAVEL_FALL
    BLOCK_SUSPICIOUS_GRAVEL_HIT
    BLOCK_SUSPICIOUS_GRAVEL_PLACE
    BLOCK_SUSPICIOUS_GRAVEL_STEP
    BLOCK_SUSPICIOUS_SAND_BREAK
    BLOCK_SUSPICIOUS_SAND_FALL
    BLOCK_SUSPICIOUS_SAND_HIT
    BLOCK_SUSPICIOUS_SAND_PLACE
    BLOCK_SUSPICIOUS_SAND_STEP
    BLOCK_SWEET_BERRY_BUSH_BREAK
    BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
    BLOCK_SWEET_BERRY_BUSH_PLACE
    BLOCK_TRIPWIRE_ATTACH
    BLOCK_TRIPWIRE_CLICK_OFF
    BLOCK_TRIPWIRE_CLICK_ON
    BLOCK_TRIPWIRE_DETACH
    BLOCK_TUFF_BREAK
    BLOCK_TUFF_FALL
    BLOCK_TUFF_HIT
    BLOCK_TUFF_PLACE
    BLOCK_TUFF_STEP
    BLOCK_VINE_BREAK
    BLOCK_VINE_FALL
    BLOCK_VINE_HIT
    BLOCK_VINE_PLACE
    BLOCK_VINE_STEP
    BLOCK_WART_BLOCK_BREAK
    BLOCK_WART_BLOCK_FALL
    BLOCK_WART_BLOCK_HIT
    BLOCK_WART_BLOCK_PLACE
    BLOCK_WART_BLOCK_STEP
    BLOCK_WATER_AMBIENT
    BLOCK_WEEPING_VINES_BREAK
    BLOCK_WEEPING_VINES_FALL
    BLOCK_WEEPING_VINES_HIT
    BLOCK_WEEPING_VINES_PLACE
    BLOCK_WEEPING_VINES_STEP
    BLOCK_WET_GRASS_BREAK
    BLOCK_WET_GRASS_FALL
    BLOCK_WET_GRASS_HIT
    BLOCK_WET_GRASS_PLACE
    BLOCK_WET_GRASS_STEP
    BLOCK_WOODEN_BUTTON_CLICK_OFF
    BLOCK_WOODEN_BUTTON_CLICK_ON
    BLOCK_WOODEN_DOOR_CLOSE
    BLOCK_WOODEN_DOOR_OPEN
    BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
    BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
    BLOCK_WOODEN_TRAPDOOR_CLOSE
    BLOCK_WOODEN_TRAPDOOR_OPEN
    BLOCK_WOOD_BREAK
    BLOCK_WOOD_FALL
    BLOCK_WOOD_HIT
    BLOCK_WOOD_PLACE
    BLOCK_WOOD_STEP
    BLOCK_WOOL_BREAK
    BLOCK_WOOL_FALL
    BLOCK_WOOL_HIT
    BLOCK_WOOL_PLACE
    BLOCK_WOOL_STEP

Entity Sounds

    ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
    ENTITY_ALLAY_AMBIENT_WITH_ITEM
    ENTITY_ALLAY_DEATH
    ENTITY_ALLAY_HURT
    ENTITY_ALLAY_ITEM_GIVEN
    ENTITY_ALLAY_ITEM_TAKEN
    ENTITY_ALLAY_ITEM_THROWN
    ENTITY_ARMOR_STAND_BREAK
    ENTITY_ARMOR_STAND_FALL
    ENTITY_ARMOR_STAND_HIT
    ENTITY_ARMOR_STAND_PLACE
    ENTITY_ARROW_HIT
    ENTITY_ARROW_HIT_PLAYER
    ENTITY_ARROW_SHOOT
    ENTITY_AXOLOTL_ATTACK
    ENTITY_AXOLOTL_DEATH
    ENTITY_AXOLOTL_HURT
    ENTITY_AXOLOTL_IDLE_AIR
    ENTITY_AXOLOTL_IDLE_WATER
    ENTITY_AXOLOTL_SPLASH
    ENTITY_AXOLOTL_SWIM
    ENTITY_BAT_AMBIENT
    ENTITY_BAT_DEATH
    ENTITY_BAT_HURT
    ENTITY_BAT_LOOP
    ENTITY_BAT_TAKEOFF
    ENTITY_BEE_DEATH
    ENTITY_BEE_HURT
    ENTITY_BEE_LOOP
    ENTITY_BEE_LOOP_AGGRESSIVE
    ENTITY_BEE_POLLINATE
    ENTITY_BEE_STING
    ENTITY_BLAZE_AMBIENT
    ENTITY_BLAZE_BURN
    ENTITY_BLAZE_DEATH
    ENTITY_BLAZE_HURT
    ENTITY_BLAZE_SHOOT
    ENTITY_BOAT_PADDLE_LAND
    ENTITY_BOAT_PADDLE_WATER
    ENTITY_CAMEL_AMBIENT
    ENTITY_CAMEL_DASH
    ENTITY_CAMEL_DASH_READY
    ENTITY_CAMEL_DEATH
    ENTITY_CAMEL_EAT
    ENTITY_CAMEL_HURT
    ENTITY_CAMEL_SADDLE
    ENTITY_CAMEL_SIT
    ENTITY_CAMEL_STAND
    ENTITY_CAMEL_STEP
    ENTITY_CAMEL_STEP_SAND
    ENTITY_CAT_AMBIENT
    ENTITY_CAT_BEG_FOR_FOOD
    ENTITY_CAT_DEATH
    ENTITY_CAT_EAT
    ENTITY_CAT_HISS
    ENTITY_CAT_HURT
    ENTITY_CAT_PURR
    ENTITY_CAT_PURREOW
    ENTITY_CAT_STRAY_AMBIENT
    ENTITY_CHICKEN_AMBIENT
    ENTITY_CHICKEN_DEATH
    ENTITY_CHICKEN_EGG
    ENTITY_CHICKEN_HURT
    ENTITY_CHICKEN_STEP
    ENTITY_COD_AMBIENT
    ENTITY_COD_DEATH
    ENTITY_COD_FLOP
    ENTITY_COD_HURT
    ENTITY_COW_AMBIENT
    ENTITY_COW_DEATH
    ENTITY_COW_HURT
    ENTITY_COW_MILK
    ENTITY_COW_STEP
    ENTITY_CREEPER_DEATH
    ENTITY_CREEPER_HURT
    ENTITY_CREEPER_PRIMED
    ENTITY_DOLPHIN_AMBIENT
    ENTITY_DOLPHIN_AMBIENT_WATER
    ENTITY_DOLPHIN_ATTACK
    ENTITY_DOLPHIN_DEATH
    ENTITY_DOLPHIN_EAT
    ENTITY_DOLPHIN_HURT
    ENTITY_DOLPHIN_JUMP
    ENTITY_DOLPHIN_PLAY
    ENTITY_DOLPHIN_SPLASH
    ENTITY_DOLPHIN_SWIM
    ENTITY_DONKEY_AMBIENT
    ENTITY_DONKEY_ANGRY
    ENTITY_DONKEY_CHEST
    ENTITY_DONKEY_DEATH
    ENTITY_DONKEY_EAT
    ENTITY_DONKEY_HURT
    ENTITY_DRAGON_FIREBALL_EXPLODE
    ENTITY_DROWNED_AMBIENT
    ENTITY_DROWNED_AMBIENT_WATER
    ENTITY_DROWNED_DEATH
    ENTITY_DROWNED_DEATH_WATER
    ENTITY_DROWNED_HURT
    ENTITY_DROWNED_HURT_WATER
    ENTITY_DROWNED_SHOOT
    ENTITY_DROWNED_STEP
    ENTITY_DROWNED_SWIM
    ENTITY_EGG_THROW
    ENTITY_ELDER_GUARDIAN_AMBIENT
    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    ENTITY_ELDER_GUARDIAN_CURSE
    ENTITY_ELDER_GUARDIAN_DEATH
    ENTITY_ELDER_GUARDIAN_DEATH_LAND
    ENTITY_ELDER_GUARDIAN_FLOP
    ENTITY_ELDER_GUARDIAN_HURT
    ENTITY_ELDER_GUARDIAN_HURT_LAND
    ENTITY_ENDERMAN_AMBIENT
    ENTITY_ENDERMAN_DEATH
    ENTITY_ENDERMAN_HURT
    ENTITY_ENDERMAN_SCREAM
    ENTITY_ENDERMAN_STARE
    ENTITY_ENDERMAN_TELEPORT
    ENTITY_ENDERMITE_AMBIENT
    ENTITY_ENDERMITE_DEATH
    ENTITY_ENDERMITE_HURT
    ENTITY_ENDERMITE_STEP
    ENTITY_ENDER_DRAGON_AMBIENT
    ENTITY_ENDER_DRAGON_DEATH
    ENTITY_ENDER_DRAGON_FLAP
    ENTITY_ENDER_DRAGON_GROWL
    ENTITY_ENDER_DRAGON_HURT
    ENTITY_ENDER_DRAGON_SHOOT
    ENTITY_ENDER_EYE_DEATH
    ENTITY_ENDER_EYE_LAUNCH
    ENTITY_ENDER_PEARL_THROW
    ENTITY_EVOKER_AMBIENT
    ENTITY_EVOKER_CAST_SPELL
    ENTITY_EVOKER_CELEBRATE
    ENTITY_EVOKER_DEATH
    ENTITY_EVOKER_FANGS_ATTACK
    ENTITY_EVOKER_HURT
    ENTITY_EVOKER_PREPARE_ATTACK
    ENTITY_EVOKER_PREPARE_SUMMON
    ENTITY_EVOKER_PREPARE_WOLOLO
    ENTITY_EXPERIENCE_BOTTLE_THROW
    ENTITY_EXPERIENCE_ORB_PICKUP
    ENTITY_FIREWORK_ROCKET_BLAST
    ENTITY_FIREWORK_ROCKET_BLAST_FAR
    ENTITY_FIREWORK_ROCKET_LARGE_BLAST
    ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
    ENTITY_FIREWORK_ROCKET_LAUNCH
    ENTITY_FIREWORK_ROCKET_SHOOT
    ENTITY_FIREWORK_ROCKET_TWINKLE
    ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
    ENTITY_FISHING_BOBBER_RETRIEVE
    ENTITY_FISHING_BOBBER_SPLASH
    ENTITY_FISHING_BOBBER_THROW
    ENTITY_FISH_SWIM
    ENTITY_FOX_AGGRO
    ENTITY_FOX_AMBIENT
    ENTITY_FOX_BITE
    ENTITY_FOX_DEATH
    ENTITY_FOX_EAT
    ENTITY_FOX_HURT
    ENTITY_FOX_SCREECH
    ENTITY_FOX_SLEEP
    ENTITY_FOX_SNIFF
    ENTITY_FOX_SPIT
    ENTITY_FOX_TELEPORT
    ENTITY_FROG_AMBIENT
    ENTITY_FROG_DEATH
    ENTITY_FROG_EAT
    ENTITY_FROG_HURT
    ENTITY_FROG_LAY_SPAWN
    ENTITY_FROG_LONG_JUMP
    ENTITY_FROG_STEP
    ENTITY_FROG_TONGUE
    ENTITY_GENERIC_BIG_FALL
    ENTITY_GENERIC_BURN
    ENTITY_GENERIC_DEATH
    ENTITY_GENERIC_DRINK
    ENTITY_GENERIC_EAT
    ENTITY_GENERIC_EXPLODE
    ENTITY_GENERIC_EXTINGUISH_FIRE
    ENTITY_GENERIC_HURT
    ENTITY_GENERIC_SMALL_FALL
    ENTITY_GENERIC_SPLASH
    ENTITY_GENERIC_SWIM
    ENTITY_GHAST_AMBIENT
    ENTITY_GHAST_DEATH
    ENTITY_GHAST_HURT
    ENTITY_GHAST_SCREAM
    ENTITY_GHAST_SHOOT
    ENTITY_GHAST_WARN
    ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
    ENTITY_GLOW_ITEM_FRAME_BREAK
    ENTITY_GLOW_ITEM_FRAME_PLACE
    ENTITY_GLOW_ITEM_FRAME_REMOTE_ITEM
    ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
    ENTITY_GLOW_SQUID_AMBIENT
    ENTITY_GLOW_SQUID_DEATH
    ENTITY_GLOW_SQUID_HURT
    ENTITY_GLOW_SQUID_SQUIRT
    ENTITY_GOAT_AMBIENT
    ENTITY_GOAT_DEATH
    ENTITY_GOAT_EAT
    ENTITY_GOAT_HORN_BREAK
    ENTITY_GOAT_HURT
    ENTITY_GOAT_LONG_JUMP
    ENTITY_GOAT_MILK
    ENTITY_GOAT_PREPARE_RAM
    ENTITY_GOAT_RAM_IMPACT
    ENTITY_GOAT_SCREAMING_AMBIENT
    ENTITY_GOAT_SCREAMING_DEATH
    ENTITY_GOAT_SCREAMING_EAT
    ENTITY_GOAT_SCREAMING_HORN_BREAK
    ENTITY_GOAT_SCREAMING_HURT
    ENTITY_GOAT_SCREAMING_LONG_JUMP
    ENTITY_GOAT_SCREAMING_MILK
    ENTITY_GOAT_SCREAMING_PREPARE_RAM
    ENTITY_GOAT_SCREAMING_RAM_IMPACT
    ENTITY_GOAT_STEP
    ENTITY_GUARDIAN_AMBIENT
    ENTITY_GUARDIAN_AMBIENT_LAND
    ENTITY_GUARDIAN_ATTACK
    ENTITY_GUARDIAN_DEATH
    ENTITY_GUARDIAN_DEATH_LAND
    ENTITY_GUARDIAN_FLOP
    ENTITY_GUARDIAN_HURT
    ENTITY_GUARDIAN_HURT_LAND
    ENTITY_HOGLIN_AMBIENT
    ENTITY_HOGLIN_ANGRY
    ENTITY_HOGLIN_ATTACK
    ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
    ENTITY_HOGLIN_DEATH
    ENTITY_HOGLIN_HURT
    ENTITY_HOGLIN_RETREAT
    ENTITY_HOGLIN_STEP
    ENTITY_HORSE_AMBIENT
    ENTITY_HORSE_ANGRY
    ENTITY_HORSE_ARMOR
    ENTITY_HORSE_BREATHE
    ENTITY_HORSE_DEATH
    ENTITY_HORSE_EAT
    ENTITY_HORSE_GALLOP
    ENTITY_HORSE_HURT
    ENTITY_HORSE_JUMP
    ENTITY_HORSE_LAND
    ENTITY_HORSE_SADDLE
    ENTITY_HORSE_STEP
    ENTITY_HORSE_STEP_WOOD
    ENTITY_HOSTILE_BIG_FALL
    ENTITY_HOSTILE_DEATH
    ENTITY_HOSTILE_HURT
    ENTITY_HOSTILE_SMALL_FALL
    ENTITY_HOSTILE_SPLASH
    ENTITY_HOSTILE_SWIM
    ENTITY_HUSK_AMBIENT
    ENTITY_HUSK_CONVERTED_TO_ZOMBIE
    ENTITY_HUSK_DEATH
    ENTITY_HUSK_HURT
    ENTITY_HUSK_STEP
    ENTITY_ILLUSIONER_AMBIENT
    ENTITY_ILLUSIONER_CAST_SPELL
    ENTITY_ILLUSIONER_DEATH
    ENTITY_ILLUSIONER_HURT
    ENTITY_ILLUSIONER_MIRROR_MOVE
    ENTITY_ILLUSIONER_PREPARE_BLINDNESS
    ENTITY_ILLUSIONER_PREPARE_MIRROR
    ENTITY_IRON_GOLEM_ATTACK
    ENTITY_IRON_GOLEM_DAMAGE
    ENTITY_IRON_GOLEM_DEATH
    ENTITY_IRON_GOLEM_HURT
    ENTITY_IRON_GOLEM_REPAIR
    ENTITY_IRON_GOLEM_STEP
    ENTITY_ITEM_BREAK
    ENTITY_ITEM_FRAME_ADD_ITEM
    ENTITY_ITEM_FRAME_BREAK
    ENTITY_ITEM_FRAME_PLACE
    ENTITY_ITEM_FRAME_REMOVE_ITEM
    ENTITY_ITEM_FRAME_ROTATE_ITEM
    ENTITY_ITEM_PICKUP
    ENTITY_LEASH_KNOT_BREAK
    ENTITY_LEASH_KNOT_PLACE
    ENTITY_LIGHTNING_BOLT_IMPACT
    ENTITY_LIGHTNING_BOLT_THUNDER
    ENTITY_LINGERING_POTION_THROW
    ENTITY_LLAMA_AMBIENT
    ENTITY_LLAMA_ANGRY
    ENTITY_LLAMA_CHEST
    ENTITY_LLAMA_DEATH
    ENTITY_LLAMA_EAT
    ENTITY_LLAMA_HURT
    ENTITY_LLAMA_SPIT
    ENTITY_LLAMA_STEP
    ENTITY_LLAMA_SWAG
    ENTITY_MAGMA_CUBE_DEATH
    ENTITY_MAGMA_CUBE_DEATH_SMALL
    ENTITY_MAGMA_CUBE_HURT
    ENTITY_MAGMA_CUBE_HURT_SMALL
    ENTITY_MAGMA_CUBE_JUMP
    ENTITY_MAGMA_CUBE_SQUISH
    ENTITY_MAGMA_CUBE_SQUISH_SMALL
    ENTITY_MINECART_INSIDE
    ENTITY_MINECART_INSIDE_UNDERWATER
    ENTITY_MINECART_RIDING
    ENTITY_MOOSHROOM_CONVERT
    ENTITY_MOOSHROOM_EAT
    ENTITY_MOOSHROOM_MILK
    ENTITY_MOOSHROOM_SHEAR
    ENTITY_MOOSHROOM_SUSPICIOUS_MILK
    ENTITY_MULE_AMBIENT
    ENTITY_MULE_ANGRY
    ENTITY_MULE_CHEST
    ENTITY_MULE_DEATH
    ENTITY_MULE_EAT
    ENTITY_MULE_HURT
    ENTITY_OCELOT_AMBIENT
    ENTITY_OCELOT_DEATH
    ENTITY_OCELOT_HURT
    ENTITY_PAINTING_BREAK
    ENTITY_PAINTING_PLACE
    ENTITY_PANDA_AGGRESSIVE_AMBIENT
    ENTITY_PANDA_AMBIENT
    ENTITY_PANDA_BITE
    ENTITY_PANDA_CANT_BREED
    ENTITY_PANDA_DEATH
    ENTITY_PANDA_EAT
    ENTITY_PANDA_HURT
    ENTITY_PANDA_PRE_SNEEZE
    ENTITY_PANDA_SNEEZE
    ENTITY_PANDA_STEP
    ENTITY_PANDA_WORRIED_AMBIENT
    ENTITY_PARROT_AMBIENT
    ENTITY_PARROT_DEATH
    ENTITY_PARROT_EAT
    ENTITY_PARROT_FLY
    ENTITY_PARROT_HURT
    ENTITY_PARROT_IMITATE_BLAZE
    ENTITY_PARROT_IMITATE_CREEPER
    ENTITY_PARROT_IMITATE_DROWNED
    ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
    ENTITY_PARROT_IMITATE_ENDERMITE
    ENTITY_PARROT_IMITATE_ENDER_DRAGON
    ENTITY_PARROT_IMITATE_EVOKER
    ENTITY_PARROT_IMITATE_GHAST
    ENTITY_PARROT_IMITATE_GUARDIAN
    ENTITY_PARROT_IMITATE_HOGLIN
    ENTITY_PARROT_IMITATE_HUSK
    ENTITY_PARROT_IMITATE_ILLUSIONER
    ENTITY_PARROT_IMITATE_MAGMA_CUBE
    ENTITY_PARROT_IMITATE_PHANTOM
    ENTITY_PARROT_IMITATE_PIGLIN
    ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
    ENTITY_PARROT_IMITATE_PILLAGER
    ENTITY_PARROT_IMITATE_RAVAGER
    ENTITY_PARROT_IMITATE_SHULKER
    ENTITY_PARROT_IMITATE_SILVERFISH
    ENTITY_PARROT_IMITATE_SKELETON
    ENTITY_PARROT_IMITATE_SLIME
    ENTITY_PARROT_IMITATE_SPIDER
    ENTITY_PARROT_IMITATE_STRAY
    ENTITY_PARROT_IMITATE_VEX
    ENTITY_PARROT_IMITATE_VINDICATOR
    ENTITY_PARROT_IMITATE_WARDEN
    ENTITY_PARROT_IMITATE_WITCH
    ENTITY_PARROT_IMITATE_WITHER
    ENTITY_PARROT_IMITATE_WITHER_SKELETON
    ENTITY_PARROT_IMITATE_ZOGLIN
    ENTITY_PARROT_IMITATE_ZOMBIE
    ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
    ENTITY_PARROT_STEP
    ENTITY_PHANTOM_AMBIENT
    ENTITY_PHANTOM_BITE
    ENTITY_PHANTOM_DEATH
    ENTITY_PHANTOM_FLAP
    ENTITY_PHANTOM_HURT
    ENTITY_PHANTOM_SWOOP
    ENTITY_PIGLIN_ADMIRING_ITEM
    ENTITY_PIGLIN_AMBIENT
    ENTITY_PIGLIN_ANGRY
    ENTITY_PIGLIN_BRUTE_AMBIENT
    ENTITY_PIGLIN_BRUTE_ANGRY
    ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
    ENTITY_PIGLIN_BRUTE_DEATH
    ENTITY_PIGLIN_BRUTE_HURT
    ENTITY_PIGLIN_BRUTE_STEP
    ENTITY_PIGLIN_CELEBRATE
    ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
    ENTITY_PIGLIN_DEATH
    ENTITY_PIGLIN_HURT
    ENTITY_PIGLIN_JEALOUS
    ENTITY_PIGLIN_RETREAT
    ENTITY_PIGLIN_STEP
    ENTITY_PIG_AMBIENT
    ENTITY_PIG_DEATH
    ENTITY_PIG_HURT
    ENTITY_PIG_SADDLE
    ENTITY_PIG_STEP
    ENTITY_PILLAGER_AMBIENT
    ENTITY_PILLAGER_CELEBRATE
    ENTITY_PILLAGER_DEATH
    ENTITY_PILLAGER_HURT
    ENTITY_PLAYER_ATTACK_CRIT
    ENTITY_PLAYER_ATTACK_KNOCKBACK
    ENTITY_PLAYER_ATTACK_NODAMAGE
    ENTITY_PLAYER_ATTACK_STRONG
    ENTITY_PLAYER_ATTACK_SWEEP
    ENTITY_PLAYER_ATTACK_WEAK
    ENTITY_PLAYER_BIG_FALL
    ENTITY_PLAYER_BREATH
    ENTITY_PLAYER_BURP
    ENTITY_PLAYER_DEATH
    ENTITY_PLAYER_HURT
    ENTITY_PLAYER_HURT_DROWN
    ENTITY_PLAYER_HURT_FREEZE
    ENTITY_PLAYER_HURT_ON_FIRE
    ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
    ENTITY_PLAYER_LEVELUP
    ENTITY_PLAYER_SMALL_FALL
    ENTITY_PLAYER_SPLASH
    ENTITY_PLAYER_SPLASH_HIGH_SPEED
    ENTITY_PLAYER_SWIM
    ENTITY_POLAR_BEAR_AMBIENT
    ENTITY_POLAR_BEAR_AMBIENT_BABY
    ENTITY_POLAR_BEAR_DEATH
    ENTITY_POLAR_BEAR_HURT
    ENTITY_POLAR_BEAR_STEP
    ENTITY_POLAR_BEAR_WARNING
    ENTITY_PUFFER_FISH_AMBIENT
    ENTITY_PUFFER_FISH_BLOW_OUT
    ENTITY_PUFFER_FISH_BLOW_UP
    ENTITY_PUFFER_FISH_DEATH
    ENTITY_PUFFER_FISH_FLOP
    ENTITY_PUFFER_FISH_HURT
    ENTITY_PUFFER_FISH_STING
    ENTITY_RABBIT_AMBIENT
    ENTITY_RABBIT_ATTACK
    ENTITY_RABBIT_DEATH
    ENTITY_RABBIT_HURT
    ENTITY_RABBIT_JUMP
    ENTITY_RAVAGER_AMBIENT
    ENTITY_RAVAGER_ATTACK
    ENTITY_RAVAGER_CELEBRATE
    ENTITY_RAVAGER_DEATH
    ENTITY_RAVAGER_HURT
    ENTITY_RAVAGER_ROAR
    ENTITY_RAVAGER_STEP
    ENTITY_RAVAGER_STUNNED
    ENTITY_SALMON_AMBIENT
    ENTITY_SALMON_DEATH
    ENTITY_SALMON_FLOP
    ENTITY_SALMON_HURT
    ENTITY_SHEEP_AMBIENT
    ENTITY_SHEEP_DEATH
    ENTITY_SHEEP_HURT
    ENTITY_SHEEP_SHEAR
    ENTITY_SHEEP_STEP
    ENTITY_SHULKER_AMBIENT
    ENTITY_SHULKER_BULLET_HIT
    ENTITY_SHULKER_BULLET_HURT
    ENTITY_SHULKER_CLOSE
    ENTITY_SHULKER_DEATH
    ENTITY_SHULKER_HURT
    ENTITY_SHULKER_HURT_CLOSED
    ENTITY_SHULKER_OPEN
    ENTITY_SHULKER_SHOOT
    ENTITY_SHULKER_TELEPORT
    ENTITY_SILVERFISH_AMBIENT
    ENTITY_SILVERFISH_DEATH
    ENTITY_SILVERFISH_HURT
    ENTITY_SILVERFISH_STEP
    ENTITY_SKELETON_AMBIENT
    ENTITY_SKELETON_CONVERTED_TO_STRAY
    ENTITY_SKELETON_DEATH
    ENTITY_SKELETON_HORSE_AMBIENT
    ENTITY_SKELETON_HORSE_AMBIENT_WATER
    ENTITY_SKELETON_HORSE_DEATH
    ENTITY_SKELETON_HORSE_GALLOP_WATER
    ENTITY_SKELETON_HORSE_HURT
    ENTITY_SKELETON_HORSE_JUMP_WATER
    ENTITY_SKELETON_HORSE_STEP_WATER
    ENTITY_SKELETON_HORSE_SWIM
    ENTITY_SKELETON_HURT
    ENTITY_SKELETON_SHOOT
    ENTITY_SKELETON_STEP
    ENTITY_SLIME_ATTACK
    ENTITY_SLIME_DEATH
    ENTITY_SLIME_DEATH_SMALL
    ENTITY_SLIME_HURT
    ENTITY_SLIME_HURT_SMALL
    ENTITY_SLIME_JUMP
    ENTITY_SLIME_JUMP_SMALL
    ENTITY_SLIME_SQUISH
    ENTITY_SLIME_SQUISH_SMALL
    ENTITY_SNIFFER_DEATH
    ENTITY_SNIFFER_DIGGING
    ENTITY_SNIFFER_DIGGING_STOP
    ENTITY_SNIFFER_DROP_SEED
    ENTITY_SNIFFER_EAT
    ENTITY_SNIFFER_HAPPY
    ENTITY_SNIFFER_HURT
    ENTITY_SNIFFER_IDLE
    ENTITY_SNIFFER_SCENTING
    ENTITY_SNIFFER_SEARCHING
    ENTITY_SNIFFER_SNIFFING
    ENTITY_SNIFFER_STEP
    ENTITY_SNOWBALL_THROW
    ENTITY_SNOW_GOLEM_AMBIENT
    ENTITY_SNOW_GOLEM_DEATH
    ENTITY_SNOW_GOLEM_HURT
    ENTITY_SNOW_GOLEM_SHEAR
    ENTITY_SNOW_GOLEM_SHOOT
    ENTITY_SPIDER_AMBIENT
    ENTITY_SPIDER_DEATH
    ENTITY_SPIDER_HURT
    ENTITY_SPIDER_STEP
    ENTITY_TADPOLE_DEATH
    ENTITY_TADPOLE_FLOP
    ENTITY_TADPOLE_GROW_UP
    ENTITY_TADPOLE_HURT
    ENTITY_SPLASH_POTION_BREAK
    ENTITY_SPLASH_POTION_THROW
    ENTITY_SQUID_AMBIENT
    ENTITY_SQUID_DEATH
    ENTITY_SQUID_HURT
    ENTITY_SQUID_SQUIRT
    ENTITY_STRAY_AMBIENT
    ENTITY_STRAY_DEATH
    ENTITY_STRAY_HURT
    ENTITY_STRAY_STEP
    ENTITY_STRIDER_AMBIENT
    ENTITY_STRIDER_DEATH
    ENTITY_STRIDER_EAT
    ENTITY_STRIDER_HAPPY
    ENTITY_STRIDER_HURT
    ENTITY_STRIDER_RETREAT
    ENTITY_STRIDER_SADDLE
    ENTITY_STRIDER_STEP
    ENTITY_STRIDER_STEP_LAVA
    ENTITY_TNT_PRIMED
    ENTITY_TROPICAL_FISH_AMBIENT
    ENTITY_TROPICAL_FISH_DEATH
    ENTITY_TROPICAL_FISH_FLOP
    ENTITY_TROPICAL_FISH_HURT
    ENTITY_TURTLE_AMBIENT_LAND
    ENTITY_TURTLE_DEATH
    ENTITY_TURTLE_DEATH_BABY
    ENTITY_TURTLE_EGG_BREAK
    ENTITY_TURTLE_EGG_CRACK
    ENTITY_TURTLE_EGG_HATCH
    ENTITY_TURTLE_HURT
    ENTITY_TURTLE_HURT_BABY
    ENTITY_TURTLE_LAY_EGG
    ENTITY_TURTLE_SHAMBLE
    ENTITY_TURTLE_SHAMBLE_BABY
    ENTITY_TURTLE_SWIM
    ENTITY_VEX_AMBIENT
    ENTITY_VEX_CHARGE
    ENTITY_VEX_DEATH
    ENTITY_VEX_HURT
    ENTITY_VILLAGER_AMBIENT
    ENTITY_VILLAGER_CELEBRATE
    ENTITY_VILLAGER_DEATH
    ENTITY_VILLAGER_HURT
    ENTITY_VILLAGER_NO
    ENTITY_VILLAGER_TRADE
    ENTITY_VILLAGER_WORK_ARMORER
    ENTITY_VILLAGER_WORK_BUTCHER
    ENTITY_VILLAGER_WORK_CARTOGRAPHER
    ENTITY_VILLAGER_WORK_CLERIC
    ENTITY_VILLAGER_WORK_FARMER
    ENTITY_VILLAGER_WORK_FISHERMAN
    ENTITY_VILLAGER_WORK_FLETCHER
    ENTITY_VILLAGER_WORK_LEATHERWORKER
    ENTITY_VILLAGER_WORK_LIBRARIAN
    ENTITY_VILLAGER_WORK_MASON
    ENTITY_VILLAGER_WORK_SHEPHERD
    ENTITY_VILLAGER_WORK_TOOLSMITH
    ENTITY_VILLAGER_WORK_WEAPONSMITH
    ENTITY_VILLAGER_YES
    ENTITY_VINDICATOR_AMBIENT
    ENTITY_VINDICATPR_CELEBRATE
    ENTITY_VINDICATOR_DEATH
    ENTITY_VINDICATOR_HURT
    ENTITY_WANDERING_TRADER_AMBIENT
    ENTITY_WANDERING_TRADER_DEATH
    ENTITY_WANDERING_TRADER_DISAPPEARED
    ENTITY_WANDERING_TRADER_DRINK_MILK
    ENTITY_WANDERING_TRADER_DRINK_POTION
    ENTITY_WANDERING_TRADER_HURT
    ENTITY_WANDERING_TRADER_NO
    ENTITY_WANDERING_TRADER_REAPPEARED
    ENTITY_WANDERING_TRADER_TRADE
    ENTITY_WANDERING_TRADER_YES
    ENTITY_WARDEN_AGITATED
    ENTITY_WARDEN_AMBIENT
    ENTITY_WARDEN_ANGRY
    ENTITY_WARDEN_ATTACK_IMPACT
    ENTITY_WARDEN_DEATH
    ENTITY_WARDEN_DIG
    ENTITY_WARDEN_EMERGE
    ENTITY_WARDEN_HEARTBEAT
    ENTITY_WARDEN_HURT
    ENTITY_WARDEN_LISTENING
    ENTITY_WARDEN_LISTENING_ANGRY
    ENTITY_WARDEN_NEARBY_CLOSE
    ENTITY_WARDEN_NEARBY_CLOSER
    ENTITY_WARDEN_NEARBY_CLOSEST
    ENTITY_WARDEN_ROAR
    ENTITY_WARDEN_SNIFF
    ENTITY_WARDEN_SONIC_BOOM
    ENTITY_WARDEN_SONIC_CHARGE
    ENTITY_WARDEN_STEP
    ENTITY_WARDEN_TENDRIL_CLICKS
    ENTITY_WITCH_AMBIENT
    ENTITY_WITCH_CELEBRATE
    ENTITY_WITCH_DEATH
    ENTITY_WITCH_DRINK
    ENTITY_WITCH_HURT
    ENTITY_WITCH_THROW
    ENTITY_WITHER_AMBIENT
    ENTITY_WITHER_BREAK_BLOCK
    ENTITY_WITHER_DEATH
    ENTITY_WITHER_HURT
    ENTITY_WITHER_SHOOT
    ENTITY_WITHER_SKELETON_AMBIENT
    ENTITY_WITHER_SKELETON_DEATH
    ENTITY_WITHER_SKELETON_HURT
    ENTITY_WITHER_SKELETON_STEP
    ENTITY_WITHER_SPAWN
    ENTITY_WOLF_AMBIENT
    ENTITY_WOLF_DEATH
    ENTITY_WOLF_GROWL
    ENTITY_WOLF_HOWL
    ENTITY_WOLF_HURT
    ENTITY_WOLF_PANT
    ENTITY_WOLF_SHAKE
    ENTITY_WOLF_STEP
    ENTITY_WOLF_WHINE
    ENTITY_ZOGLIN_AMBIENT
    ENTITY_ZOGLIN_ANGRY
    ENTITY_ZOGLIN_ATTACK
    ENTITY_ZOGLIN_DEATH
    ENTITY_ZOGLIN_HURT
    ENTITY_ZOGLIN_STEP
    ENTITY_ZOMBIE_AMBIENT
    ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
    ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
    ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
    ENTITY_ZOMBIE_DEATH
    ENTITY_ZOMBIE_DESTROY_EGG
    ENTITY_ZOMBIE_HORSE_AMBIENT
    ENTITY_ZOMBIE_HORSE_DEATH
    ENTITY_ZOMBIE_HORSE_HURT
    ENTITY_ZOMBIE_HURT
    ENTITY_ZOMBIE_INFECT
    ENTITY_ZOMBIE_STEP
    ENTITY_ZOMBIE_VILLAGER_AMBIENT
    ENTITY_ZOMBIE_VILLAGER_CONVERTED
    ENTITY_ZOMBIE_VILLAGER_CURE
    ENTITY_ZOMBIE_VILLAGER_DEATH
    ENTITY_ZOMBIE_VILLAGER_HURT
    ENTITY_ZOMBIE_VILLAGER_STEP
    ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
    ENTITY_ZOMBIFIED_PIGLIN_ANGRY
    ENTITY_ZOMBIFIED_PIGLIN_DEATH
    ENTITY_ZOMBIFIED_PIGLIN_HURT

Item Sounds

    ITEM_ARMOR_EQUIP_CHAIN
    ITEM_ARMOR_EQUIP_DIAMOND
    ITEM_ARMOR_EQUIP_ELYTRA
    ITEM_ARMOR_EQUIP_GENERIC
    ITEM_ARMOR_EQUIP_GOLD
    ITEM_ARMOR_EQUIP_IRON
    ITEM_ARMOR_EQUIP_LEATHER
    ITEM_ARMOR_EQUIP_NETHERITE
    ITEM_ARMOR_EQUIP_TURTLE
    ITEM_AXE_SCRAPE
    ITEM_AXE_STRIP
    ITEM_AXE_WAX_OFF
    ITEM_BONE_MEAL_USE
    ITEM_BOOK_PAGE_TURN
    ITEM_BOOK_PUT
    ITEM_BOTTLE_EMPTY
    ITEM_BOTTLE_FILL
    ITEM_BOTTLE_FILL_DRAGONBREATH
    ITEM_BRUSH_BRUSHING_GENERIC
    ITEM_BRUSH_BRUSHING_GRAVEL
    ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
    ITEM_BRUSH_BRUSHING_SAND
    ITEM_BRUSH_BRUSHING_SAND_COMPLETE
    ITEM_BUCKET_EMPTY
    ITEM_BUCKET_EMPTY_AXOLOTL
    ITEM_BUCKET_EMPTY_FISH
    ITEM_BUCKET_EMPTY_LAVA
    ITEM_BUCKET_EMPTY_POWDER_SNOW
    ITEM_BUCKET_EMPTY_TADPOLE
    ITEM_BUCKET_FILL
    ITEM_BUCKET_FILL_AXOLOTL
    ITEM_BUCKET_FILL_FISH
    ITEM_BUCKET_FILL_LAVA
    ITEM_BUCKET_FILL_POWDER_SNOW
    ITEM_BUCKET_FILL_TADPOLE
    ITEN_BUNDLE_DROP_CONTENTS*
    ITEM_BUNDLE_INSERT*
    ITEM_BUNDLE_REMOVE_ONE*
    ITEM_CHORUS_FRUIT_TELEPORT
    ITEM_CROP_PLANT
    ITEM_CROSSBOW_HIT
    ITEM_CROSSBOW_LOADING_END
    ITEM_CROSSBOW_LOADING_MIDDLE
    ITEM_CROSSBOW_LOADING_START
    ITEM_CROSSBOW_QUICK_CHARGE_1
    ITEM_CROSSBOW_QUICK_CHARGE_2
    ITEM_CROSSBOW_QUICK_CHARGE_3
    ITEM_CROSSBOW_SHOOT
    ITEM_DYE_USE
    ITEM_ELYTRA_FLYING
    ITEM_FIRECHARGE_USE
    ITEM_FLINTANDSTEEL_USE
    ITEM_GLOW_INC_SAC_USE
    ITEM_GOAT_HORN_PLAY
    ITEM_GOAT_HORN_SOUND_0
    ITEM_GOAT_HORN_SOUND_1
    ITEM_GOAT_HORN_SOUND_2
    ITEM_GOAT_HORN_SOUND_3
    ITEM_GOAT_HORN_SOUND_4
    ITEM_GOAT_HORN_SOUND_5
    ITEM_GOAT_HORN_SOUND_6
    ITEM_GOAT_HORN_SOUND_7
    ITEM_HOE_TILL
    ITEM_HONEYCOMB_WAX_ON
    ITEM_HONEY_BOTTLE_DRINK
    ITEM_INC_SAC_USE
    ITEM_LODESTONE_COMPASS_LOCK
    ITEM_NETHER_WART_PLANT
    ITEM_SHIELD_BLOCK
    ITEM_SHIELD_BREAK
    ITEM_SHOVEL_FLATTEN
    ITEM_SPYGLASS_STOP_USING
    ITEM_SPYGLASS_USE
    ITEM_TOTEM_USE
    ITEM_TRIDENT_HIT
    ITEM_TRIDENT_HIT_GROUND
    ITEM_TRIDENT_RETURN
    ITEM_TRIDENT_RIPTIDE_1
    ITEM_TRIDENT_RIPTIDE_2
    ITEM_TRIDENT_RIPTIDE_3
    ITEM_TRIDENT_THROW
    ITEM_TRIDENT_THUNDER

Music

    MUSIC_CREATIVE
    MUSIC_CREDITS
    MUSIC_DRAGON
    MUSIC_END
    MUSIC_GAME
    MUSIC_MENU
    MUSIC_NETHER_BASALT_DELTAS
    MUSIC_NETHER_CRIMSON_FOREST
    MUSIC_NETHER_NETHER_WASTES
    MUSIC_NETHER_SOUL_SAND_VALLEY
    MUSIC_NETHER_WARPED_FOREST
    MUSIC_OVERWORLD_BADLANDS
    MUSIC_OVERWORLD_BAMBOO_JUNGLE
    MUSIC_OVERWORLD_CHERRY_GROVE
    MUSIC_OVERWORLD_DEEP_DARK
    MUSIC_OVERWORLD_DESERT
    MUSIC_OVERWORLD_DRIPSTONE_CAVES
    MUSIC_OVERWORLD_FLOWER_FOREST
    MUSIC_OVERWORLD_FOREST
    MUSIC_OVERWORLD_FROZEN_PEAKS
    MUSIC_OVERWORLD_GROVE
    MUSIC_OVERWORLD_JAGGED_PEAKS
    MUSIC_OVERWORLD_JUNGLE
    MUSIC_OVERWORLD_LUSH_CAVES
    MUSIC_OVERWORLD_MEADOW
    MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
    MUSIC_OVERWORLD_SNOWY_SLOPES
    MUSIC_OVERWORLD_SPARSE_JUNGLE
    MUSIC_OVERWORLD_STONY_PEAKS
    MUSIC_OVERWORLD_SWAMP
    MUSIC_UNDER_WATER

Music Discs

    MUSIC_DISC_11
    MUSIC_DISC_13
    MUSIC_DISC_5
    MUSIC_DISC_BLOCKS
    MUSIC_DISC_CAT
    MUSIC_DISC_CHIRP
    MUSIC_DISC_FAR
    MUSIC_DISC_MALL
    MUSIC_DISC_MELLOHI
    MUSIC_DISC_OTHERSIDE
    MUSIC_DISC_PIGSTEP
    MUSIC_DISC_RELIC
    MUSIC_DISC_STAL
    MUSIC_DISC_STRAD
    MUSIC_DISC_WAIT
    MUSIC_DISC_WARD

Misc Sounds

    AMBIENT_BASALT_DELTAS_ADDITIONS
    AMBIENT_BASALT_DELTAS_LOOP
    AMBIENT_BASALT_DELTAS_MOOD
    AMBIENT_CAVE
    AMBIENT_CRIMSON_FOREST_ADDITIONS
    AMBIENT_CRIMSON_FOREST_LOOP
    AMBIENT_CRIMSON_FOREST_MOOD
    AMBIENT_NETHER_WASTES_ADDITIONS
    AMBIENT_NETHER_WASTES_LOOP
    AMBIENT_NETHER_WASTES_MOOD
    AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
    AMBIENT_SOUL_SAND_VALLEY_LOOP
    AMBIENT_SOUL_SAND_VALLEY_MOOD
    AMBIENT_UNDERWATER_ENTER
    AMBIENT_UNDERWATER_EXIT
    AMBIENT_UNDERWATER_LOOP
    AMBIENT_UNDERWATER_LOOP_ADDITIONS
    AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
    AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
    AMBIENT_WARPED_FOREST_ADDITIONS
    AMBIENT_WARPED_FOREST_LOOP
    AMBIENT_WARPED_FOREST_MOOD
    ENCHANT_THORNS_HIT
    EVENT_RAID_HORN
    INTENTIONALLY_EMPTY
    PARTICLE_SOUL_ESCAPE
    UI_BUTTON_CLICK
    UI_CARTOGRAPHY_TABLE_TAKE_RESULT
    UI_LOOM_SELECT_PATTERN
    UI_LOOM_TAKE_RESULT
    UI_STONECUTTER_SELECT_RECIPE
    UI_STONECUTTER_TAKE_RESULT
    UI_TOAST_CHALLENGE_COMPLETE
    UI_TOAST_IN
    UI_TOAST_OUT
    WEATHER_RAIN
    WEATHER_RAIN_ABOVE